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It is a great game. Some elements could have some consideration though. 1. an extra button "stand your ground". It is quite annoying that units forward at their own command. 2. Another option "advance with the slowest unit". Helps to give all your units cover instead of spreading. This option must also be turned off. It is not doable as full-time function 3. an acceleration button. Not a musthave but sometimes handy. 4. When using skills, it is not clear when it ends. A time-bar would be nice. Some people indicated that some units are too powerfull. Their is always a solution to each level, brute force is most of the time the answer but not always. Choose your units wisely. + if you agree on the summary
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Go forward dragon! "No I want to turn around and let the dark goblin kill the whole team, just to kill a 50 hp little goblin!"
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Commands like Stand ground, Agressive stance, Defensive stance would be great in the next installment. And the ability to control a single unit or group without distraction is very important. I also think people would love a few lines of description on the individual units, maybe on a seperate page
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The goblin level is pretty silly, and shows a serious flaw in the AI/design. Want your titan to move forward? To bad, 1 goblin is in attack range and your titan will just go through their 10s attack animation again. This makes it very painful to use your titan offensively, when goblins just get thrown over the top of all your other units.
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Damn, don't get me wrong this game is pretty good in its own but i haven't wished for a speed button this much its way too time consuming spent 1+ hour to get through stages 1 through 5 smh + i don't get why the dwarf hero shoots a spike ball that doesn't pierce into the sky, it explodes and doesn't do shit. The main hero's attack animation takes way to much time like 10 second for a strike that does 150+ damage seriously? anyways rant over game overall quite good if you add in music and animation. So average?
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I did not know that level 10 was dragon level so i went in and was like"ahhh this is easy ladidaddida"then the dragon came. And i became its bitch.
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It's very easy when you upgrade the skill "Berserk" and "Shield" to the top.You can wait for the mana to full,then put all your unit to attack,when your army start to destory the castle,just keep the "shield" never stop,count the last 2 seconds then start another,and use the "Berserk" will make your armys to destory them very fast!
And you will find it's very easy to complete all the epic level!
P.S. The Were-Tiger is my favor uints,because of their fast move and strong power,never mind their weak health,because you will use the "Shield",haha!
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This game is amazing, don't get me wrong. But there's one problem for me, my little goblin dude thingys, everytime they attack someone once, they attack and then just continue walking forward. I found it very annoying. + if that happened to you XD. Overall this game is awesome and hopefully the 5th one is going to come out soon 6/5.
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To those who can't figure out how to unlock the green section of upgrade branch, you have to upgrade your original hero to level 3, then the green branch is unlocked. Vote this up for players to see.
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i think it would be a good idea......lets say there are 30 goblins.....it should let you select like 15 of them to go forward leave the other half back please rate + (ps i have beaten the game on normal and hard but my bro erased my progress so i am playing it again :D)
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One thing I would quite like is a feature that lets you know when your skills run out (I.E. invincibility) Give it a plus if you like it. >>
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My biggest problem with these games is that your commands are constantly overridden by the AI. A perfect example is the Goblin Madness level. First, getting ONLY my sky dragon and diablo to leave the base is annoying because the other long range minions is ALWAYS move out no matter how many times I mash retreat. Then, when they face the black goblin, no matter how much I hit march, the dragon will sit back and face the other way, letting the diablo get slaughtered. I feel like I'm only half playing because the computer does whatever it wants anyway.
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It's been 10 years, but it's still an interesting game.
Why not remake the game and put it on steam?
I would buy it right away.
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it never saves after u havent played in a while please fix this.Give this comment a + if u agree and maybe we can get this fixed if u ever want to keep a titan when u got it
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Tip: Levels 10 and 14 are best for farming gold. Another tip: Max the Defence spell and Mana pool and you can make your units invincible pretty much 24/7
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I would like to stop needing to click Assault every time a Hero comes back... Very annoying, otherwise, a great game.
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Despite these issues, Epic War 4 is a blast to play if you're a fan of the strategy, tactical warfare or defense genres. The new-and-improved upgrade paths provide a satisfying layer of character progression, motivating the pursuit of better units and spells (and eventually, one of several massive "Titans" that demolish everything on the battlefield). The aforementioned "Hard" and "Epic" difficulty modes extend the 12 campaign levels, and four additional "Challenge" stages provide unique scenarios, like the comical "Goblin Madness," with dozens of the little buggers falling from the sky. If you're in the mood for a battlefield warfare game that doesn't involve the oh-so-popular "turret" mechanic, Epic War 4 offers a refreshing, sword-clashing, shield-bashing change of pace.
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I was playing level VI on hard i think, and though it was a massacre, I couldn't get to there casle, so all casle damag was from the two gorrials and popo. It took a long time to detrsoy.
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To any new player, it's smart to lower the volume on both sound effects and music to 1/5 if you don't want your eardrums to start bursting around the tenth level...
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Team I won almost everything on epic with: The Ranged Heros with Sky Dragon, Orangutan, Were-Tiger, Phantom Ghost, Pixie, the last slot being situational use what the situation calls for. I go with Succubus to keep enemies off of the Orangutans. The Melee will run ahead clearing the way for the Orangutans who can hit the castle from halfway across the map with a lucky bounce. The Pixies have to be manually placed. Keep them with the Orangutans unless the melee is at the castle. Once the Dragon spawns, if your troops aren't already near the enemy castle, group the Ghosts at your castle. Send them out and then the Dragon. They should clear a path most of the way to the enemy castle for your Dragon. Shield is the best spell by far, but the rest is up to you.
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awesome game. level X or 10 is a bit too easy on easy. cause you can destroy the castle long before anything bad happens
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Perhaps you could add a stop button in for the troops? So if you want them to fall back but not all the way back or move forward but not all the way, you can do so. If there is one I might have overlooked it.
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I think it would be better if the pixies didn't charge past out units if they weren't hurt because then our healers die.