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I'd like to drag n drop my units in the formation screen. Also directly change a unit in the accessory and skills screen instead of closing and reopening with another unit.
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Great, getting to the end of another trial mission, scraping through by the skin of my teeth to the very end, happily beating the boss, and somehow I've managed to click one and forwards or something similar as my hero has just ran up to the ultra-boss and instantly died, losing the mission that I've just spent the last hour and a bit painstakingly going through and coming within a millimeter of a health bar of winning. There needs to be an option to plant the hero to the damned ground so that he stays there NO MATTER WHAT
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Most important thing with spells: There can only be one active buff. Do not cast regenerate and then rage, because regenerate will be cancelled, maybe killing your units. This was much better in previous EW series where you could cast multiple buffs. Please let us cast heal and rage together.
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I'd like to be able to equip more than one item : a sword, a shield, an armor. This 5th episode seems like a regression to me.
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After getting hooked on Epic War 4 recently, then finding this game, it's a bit of a dissapointment from there. The upgrade system is much more annoying to navigate, and unit selection too. At very least, scrolling over the units should show their base info in the Formation tab.
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Would love to see a skill tree for the hero, I mean I like the one that there is but I am 2/3 through the game and have over 10000 exp just sitting there... Maybe make each of the hero's skills have more than one tier?
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Ok... I'm going to say it, and hate myself for it: I don't think this is as good as some of the previous Epic War. Have been playing for 30 mins, and I love this series, so I assumed I'd be swept up in it's sheer existence like everyone else. However, the graphics I don't believe are as nice, the way the story presents itself is bland, with a distinct lack of animation and poor script writing, and the interface for team arrangement has gone backwards. Why have they removed the "click and drag" method? The maps don't seem nearly as Epic as the previous games either. Over time, they've been getting smaller.
I know this review will get panned, but this feels rushed. I'm not saying it's not a good game, it just doesn't feel finished, or as clean as it could. I'm sure I'll still enjoy it, but I feel slightly jaded, experiencing a good game, when should have been experiencing a superb game. Epic War helped create and mould a new genre. I hope it continues to do so...
Thanks for your feedback. Actually your opinion regarding graphics is a bit subjective , because some tester said it is the best art yet i may know some still miss the old graphics ( ew1,2) . For drag control, actually we made it this way so if we porting to mobile device, it can port easily and mobile friendly. Once again, thanks for the feedback
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Nice games but there are some changes made that have hurt instead of helped the series. Since there's no base for the enemies to destroy, of course now they have to destroy my hero. So why would I ever use my hero? For later levels, I use him for half the stage, then send him home and don't touch him ever again. Also because of this new system, there's no point in the back and forth strategy of earlier games. It's all just offense all of the time. I can't really use meat shields to hold the enemy back while I make my retreat. There's no second (or third or fourth) wave of enemies coming out either. The strategy established in 3 and improved on in 4 is gone. Now it's just spam units all the time and sit back. Units not strong enough? Level them up. Get boss units. Everything is just... slimmed down. This should be called Epic War Lite, not necessarily Epic War 5.
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some tips for trials: Trial 1 - use goblins and 5 ranged units. Goblins keep Colossus from moving much by taking a beating whilst ranged units hammer him from afar. Use rage & heal spell. Trial 2 - same as trial 1, make sure you have gorillas and elderly wizard as they deal a lot of damage and push oppents back respectively. take it a bit at a time using the ranged units to batter everything in their way from a distance. Trial's 3, 4 & 5 - these are all basically the same, you need vampire in your team for their regeneration spell and any and all titan units you have (make sure you have maxed them out by grinding a level - level 10 is an easy one once you have the units). Put the omega seal on the snow tiger (then put it on the iron fortress when you unlock it). attack when you have 100 mana and just keep using the regeneration spell (which lasts about 10 seconds). This will get you through all the trials first time. hope it helps!
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Maybe make a shortcut to have just your hero retreat while the rest continue to assault? Especially since you now lose when your hero dies...
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Failproof strategy for beating every trial with some basic units and without having to level up multiple teams: 1. pick Queen Etheria 2. Beat the regular stages. 3. Beat level 9 over and over until you unlock White Tiger. Use the following team: Elf Hunter, Centaurion, Goblin, Vampire, Dwarf Engineer, Hell Raider. Put it on 3x speed, charge all, leave your hero on the back and let it win automatically. Should take less than 1 minute per run, and you can just do something else after you set it up. 5. Use the above team and replace Vampire with Tiger. Equip Platinum Sword on everyone, Omega Seal on Tiger, Poison Rune on Centaurion. 6. On trial stages put it on 3x speed, fill your mana up, charge all except hero. You should try to either keep Tiger alive with your Regen (hero) or use Wall (Hell Raider) to keep the boss from advancing, or do both if needed. On trial 3 use Ice Blast (hero) to lure one boss a time. Should be able to beat everything on your first try if done correctly.
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i have compeleted all the trail stages and the full game also and i have saw so many problems in this game such as,when centaurion throws the spear some units who"s hiet is small they do not hurt the spear becouse the spear goes from up of thier head and this problem is whith gorilla and sometimes with elf hunter also and why the lord of hells maximum health is somthing 25000 and hero unit,s health is only 3000 and why you are not showing artologic's bagde's asome skills but i think so that artologic's bagd's asome skill is +80% more defeance and other probles are comented down only
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If you're going to make the hero so valuable, don't make him so worthless, also, make him listen to me, because go back mean go back, not finish your ten minute attack and then go back
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For the colossus use hobbits, goblins, vampires, wizards, witches, and succubuses. The melee troops spam so much that he can't move forward and the magic guys stand back and take him out.
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no mini map.how ca we see the enemy strategy and how can we plan to defeat it.I think the old system,when we destroyed the castle was a better idea then defeating the hero.As hero is more or less dead weight.
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For all of those having trouble with the colossus have 3 ranged units and 3 low spawn time units (goblins hobbits etc). Keep kiting the colossus and cast rage on your ranged units while the squishy people tank.
It helps to put electricity element on your spear men to stun his units as they spawn.
I used hobbit, goblin, vampire swordsman, archers, centaurs, dark wizard dude. This formation also beats most "super boss stages" For isntance end of hope.
Against most other titan stages like the Iron fortress use fully upgraded vampires to cast regeneration on your titan units while you have freeze+stun enchanted ranged units dealing damage from afar. upvote if you find usefull
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Me: about to beat a hella hard trial stage i spent like 40 minutes on
my f***ing hero FOR NO F***ING REASON: HAHAHA GO TO HELL!
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The Inferno's AI is really annoying. He just zooms past everything instead of actually attacking the enemies. He stops at buildings, but once the buildings are destroyed he continues to just mow everything over instead of being an actual help.
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I like this game and it is fun, but i kinda miss the castle part of it i hope you put it back in if their is a epic war6. and i hope their is.
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I like the game but some things disappoint me. For example there is no way to upgrade spells, buildings, max/mana, mana regeneration, etc. I like how the system works but there needs to be a way to do improve things other than units. Also I'd like some reason to go play around with the other units. I found the ones I like and stick to them, but unlocking units loses its fun when I know I'm not gonna use them. Perhaps a max out bonus that applies generically across the board, so as to solve both problems. For example, maxing elderly wizard would add 20 to max mana, vampire would give +20 health to all units, centurion would improve arrow towers. Something like that would vastly improve the game.
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hey rudy! would be nice if you could add a timer or similar thing that will show us the duration of our buffs (like shield and regen) so we could time our recast better :) nice sequel btw
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Not a bad game but the epic units are not that epic. Also the hero is too weak to fight for the later stages. And the unit management system is really bad. Also so my suggestions for an Epic War 6 is strong heroes different managements systems and epic units to be epic not just better.
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There should be a section under the Hero that focuses on your mana upgrades. Max higher, creates faster, etc. (+) to get this to the top to be seen!
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Also for all those complaining about hero hp, I'm pretty sure the point of it being so low is what makes the game somewhat difficult and if the hero got more hp it would be a bit boring earlier on
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The Hero upgrades need to be scaled better. Like really is 50 hp gonna make a difference? Not at all. Also you'd think that your units would be smart enough to pull out when you give the fall back command; not after they spend 10 seconds finishing their attacks. Kind of annoying but overall very fun 4/5.
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It would be nice if the EXP a fully upgraded unit gets, would be stored at the end of a level so it can be used by other units.
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all of the unit and hero upgrades should have like 3 or 5 tiers or something. when u have a hero and have all upgrades,at the trial stages u have 10000 exp just waiting to be spent. sometimes this applies to units and titans. if u want to get rid of extra exp there should be all of the units from 3rd and 4th epic wars. titans also. you should be able to give spare hero exp to all of the units and titans.
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Yoga, for some reason, Inferno glitched & kept running away just as soon as he attacked my army. Because of it, I was able to beat this game & unlock all units.
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Would be better if we can get more armor like helmets and actually see them wearing it,also the hero needs a LOT more hp..