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Lessons learned for life: If you manage to found a company and have it running nicely, there will be a zombie plague and you will lose it.
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Is there a Journalizm 2? I love the insanity of the game, but my fingers and hand got wait too tired clicking everything and swiping all around the screen... if you ever plan on making a Journalizm 2 might I suggest workers that pick up the flying ideas, or a worker that pays the units, or a worker that serves coffee... ehm also a feature that auto sells the idea/articles as the best possible article combos, and then either keeping or selling them all or atleast allow the articles to be just dragged into the paper because it was a pain to drag and drop the articles to make the best papers, and it sucked if I dropped it abit too far from the hitbox of dropping and it goes back to where it was originally.... Ive wanted to just hit sell all and get on with it... I love the insanity, but not the tediousness... this game really needs more cred... and maybe achievements...
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There's no way this'll get implemented given this game is 7 1/2 years old, but, it'd be REALLY nice to help fill in that massive gap between $550 to $5000 with a few badly needed upgrades/unlockables. For $750, "refill'
lets you refill you coffee stock during the day (maybe at $4/bean instead of $3) so no one dies because you ran out. For $1000, 'critical click' that does 4x damage to enemies per click. For $1500, 'vacuum arrow' triples the pickup radius for articles. And finally, for $2000, 'happy worker' lets you click an employee sprite which will pay AND caffeinate that employee ( so you don't have to click those tiny speech bubbles). I dunno, just throwing stuff out there.
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I love the concept behind the game and how smoothly it goes, but I dislike the enemies, especially the hitman, that's like, an instant death for one of your people :/ 4/5
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"Woot, we're making money!" "Yeah, but we didn't fix up the room." "Yeah, let's do that." Gee, with that in mind, you'd think they'd done something about the door that constantly let zombies and hitmen in their building.
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i had like 15 employees and managed to keep everyone happy and alive ...
secret is to wait as long as possible before paying them :P
saves money and coffee ^^
also, sell any ideas you have that you can't use ... at least this is how i did it
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i spended all my money on managers and authors. they were working for 10 sec and the a zombie and hitman come up the elevatot, so i lost it all. Damn!
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So apparently, players are office boys/girls and janitors. Not a journalist/writer. Considering we serve them coffees and kill the zombies
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In the end you lose people everytime you have enemies entering the building since they either kill a bunch of employees or you lose them due to having to click the foes and therefore being unable to keep your crew happy. The enemies should either have reduced health or it should be possible to hire guards or something alike so you don't have to kill everything yourself.
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Yay! This game taught me stuff I didn't know about life!
No I know that by walking around a room, random icons pop up outta my head. Then, I can buy newspapers, and by glueing those icons onto spots of the newspapers, I magically make money! Yay! I also learned that I can live just from drinking coffee! That means I never have to spend money buying food! Awesome! Exept I have to be careful, since random people will kick open my door and infect me or make me fall in love with them. =O
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Interesting concept. Suggestions:
1. Differentiate the owners from the employees more. Hard to tell them apart.
2. Fix the typos!! It's maddening to try and read through the scenes and have it be so stilted and awful.
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Things to know when starting a journalism company:
1.) Founding members can go without pay, but failure to supply anyone else with money several seconds after thinking about it results in DEATH
2.) The human body runs on Coffee, failing to supply it causes instantainous collapse
3.) When finishing an article, throw it into the air
4.) Females should be killed on sight, or they will distract your company workers. They need to be punished for coming out of the kitchen anyways.
5.) Talking with your manager lets you complete your work 3 times as fast
6.) Playing around increases work quality
7.) When your company is running good, Hitmen and Zombies will come to destroy you
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Owners: We need a manager.
Me: I am your mighty manager. Don't you dare to hire another one! I sell the papers and i buy the items. You only make idea's. I AM THE OWNER YOU GET THAT?
:)
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First thought when a zombie enters the office?
"Man, I really could use a cup of coffee right now. And I mean right NOW."
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I wish there were door guards and idea catchers, because trying to catch stories AND killing zombies gets pretty exhausting.
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So, lesson learned? The best way to run a company is to not pay your workers until they're on the brink of death and hop them up on stimulants in the interest of producing more output. Oh, and plagiarism is alright as long as you steal the idea before it goes into print...
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Wow, didn't realize you could just click the slots on the layouts and have them auto filled with the highest thing you had, wicked!
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i dont like it when the hitman or zombies come in and kill your ppl i had like the mazium ppl but they killed them... Besides that its pretty good so i give a 4/5 also if you could make a system that makes person pay the workers that would be pretty nice rate + if you want that
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''Where are my 1.000.000$???''
''the picture is worthless''
''WHY???''
''all haved copy this picture and want 1.000.000$''
''ok i fire you''
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I wonder i jouralism is like this in real life... I mean, they only drink coffe, they die if they don't get there paycheck, zed want to get there ideas... I can't imagine anything else about journalism that would be different...