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you sir...have amazed me not once....but twice...not only is it 3d....but in flash player and not unity web player. awesome!
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Really great game but two suggestions.
-Marines get too powerful too fast, more variety of enemies would have made it possible to increase the challenge
-Different classes with different available weapons and starting stats would've been cool, like with the heavy but expand on that concept.
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awesome game man! If you're looking to expand on this, I think that there should be a level builder for some added replayability and some kind of an instant animation to make longer battles less gruelling.
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how are these graphics even possible? Wonder if other flash programmers are gonna hang their head a little bit? Good job
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Stimpacks add two to your current AP, e.g. if you are on 2/7 AP, and click stimpack, you will have 4/7 AP. You need at least 1 AP left to be able to select it, and on max AP it is wasted. So, use at least 2 AP and less than all your AP before using stimpack.
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"the enemies in this level are almost unlimited" (all my troops with assault rifles) 25 rounds later: Me: Damt! all the enemies are dead and i have a unit still in level 7!!
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very good love the animations of turns and idle animations one of the best games on kong.
Plus this if you want MORE WEAPONS ARMOR CLASSES ETC.
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This game certainly deserves a sequel. Or a continuation. this so feels like a training exercise for something bigger. We have seen two classes so far. And equipment loadouts for one. Would like to see more fo this.
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great tactical shooter with a bit of a role playing component, it's a pitty there aren't many more games like that, and a bit pitty it is over that fast.
Still it could be a bit more difficult: stand next to the holes with bayonet troopers in defence mode shoot anything else at long range and then ... well uve won. i even had to wait 1 or 2 turns in the last level after i had killed all enemies and closed all holes because i had not yet survived 20 turns ...
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great game but needs several improvements to make it run smother.
1. View objectives in mission
2. Undo Move
3. More guns
4. More levels than lvl 8 max
5. Skip Animation/Enemy Turn
6. Harder levels (more health on enemies?)
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As you level you unlock guns. Upgrade ammo/accuracy first. Assault rifles let you melee, this allows you to use choke points as easy kills when using the shield thingy. ALWAYS grab all stuff from boxes before beating the stage. Thanks for making a top quality flash game Ryzed 5/5
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Easy mode: Use the Rifle with the bayonet on it, and park a man next to the spawn points on guard mode. As the little guys pop, he will melee them, one shot, one kill, and never run out of ammo. Use this method to camp and shut down the 'rabbit holes' while maneuvering your behemoth from place to place, and your sniper to snag the launchers and shooters. Vote this up to save it.
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Levels increase with experience (no duh), experience increases with damage, damage increases with power. Therefore, you will gain levels faster if you level up your power stat and ditch the beginner guns ASAP.
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I instantly thought of Incubation when I started playing this game. It's good to see an adaptation of an old classic.
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I love this game its very like the old Ufo from the amiga. But simple i like the weapons upgrades and the AP just one thing (and i may have missed this) but is there an amo indicator anywhere.
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mostly a great game, just wish i could undo a single move or round instead of having to start the whole thing over. 9/10
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And, well, yeah .. how the fnck is it possible, that this runs on my Netbook - I'm impressed. oÔ I mean - yeah it can handle games like counter-strike or Flatout 2, but still most flashgames developer somehow manage to make games as Tetris or Pacman to simply ruin my Netbook. You, Sir, has developed some awesome Resources-Management. Thx. again. With more maps it would clerly be a 7/5. n1.
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Excellent
Love it, favorited
Suggestions:
Diversify Characters-Allow more stats available than total stat points. Having all four troopers identical at level 8 was a bit disappointing
Weapon Options-Instead of one or two weapons that are clearly the best, maybe an array that are each better at a specific type of combat
Equipment Options-Armor or other types of equipment
Moving Through Allies-Having to move around my buddies was a bit annoying. If it was built that way for tactical reasons, maybe slapping an AP penalty on it
Medpacks-Healing seems a bit unfair. Maybe making the healing work similar to the stimpack on usage?
Leveling-Having one character at level 8 after a few levels, while the others were sitting at 2, was frustrating. Maybe you could give bonus XP for killing units and/or surviving a level, with completion XP given to everyone
RP-A tad of character personality would be nice
Keep in mind these are just my opinions; the game is fantastic just the way it is
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if this wouldnt have the ammo thingy and u wouldve had inf ammo or recharging ammo or smthng wouldve been my fav game ever but like this its more of a puzzle and the xp should be equally distributed not only for the killer because in late game its hard to lvl up the ones that fall behind
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This game is one of the best on Kongregate. Even if you don't care for this type of game you have to marvel at the graphics alone. Easily the best looking game I've seen in Flash and on Kongregate. 5/5 and favorited!
Please keep making games!
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Nice game, but every game like this needs the option to see how far enemy units can move and how far their attackrange is! (by clicking on them, of course)