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"Choose a slice to bomb" ... doesn't let you choose. blows up randomly without removing anything
This game is frustrating enough as it is, at least make the functionality do what it says it does.
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I find it statistically impossible how often you see a tile with what you need, but in opposing position. Not enough switch bonuses I guess.
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I hate this game - and I'm only playing it for the achievement. Random doesn't begin to describe it. At the start of most of the levels, it advertises ideal configurations. When you hit one does it reward you? Nah. Feel good inside instead. The hazing transparency when you cast an extra deal is annoying to. "I'm doing you a favour you know and you're in trouble". And automatically killing you for putting the last tile in wrong rather than stopping you and giving you "a give up" option instead.
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Must have played this game 1000 times since I first joined Kong years ago, and still haven't gotten past 28. Possibly the hardest hard badge here. At least it's the hardest luck based one anyway. If you can't get a few jokers from the first few levels restart and try again, because you will need them later.
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This is horrible game. A few levels, I could not get right symbol max or color after all the deals and bonus, still nothing. So many combos on tiles and ring makes it hard to do at times with color only and tile only triangles. I was level 8 or something and got 2 different symbol locks and color on the ring.
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Got to a level, needed three right half red pieces. I got two with all my deals, and using like 7 extra bonus token things. Its insane that no matter what I did, I lose, and that I would have to start over. This is the oldest badge I don't have, and I suppose it'll stay that way.
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In order to get power ups, you need to play lots of the same colour or symbol, play exactly 4 of each colour or symbol or complete the extra goals. The easiest is exactly 4. The best part, you get a joker for it, which you can use to get exactly 4 on the next level.
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A game this reliant on RNG needs to have some sort of checkpoint system. It reaches a point where it relies even less on skill and more on luck. Why should players have to start at the bare bones beginning because the rng didn't provide any of the more specific pieces they need in later levels? Even if you save up plenty of useful power ups and manage them wisely, it still isn't enough to guarantee you'll get the pieces you need. To have to start over at the very beginning every time is frustrating at best.
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I really liked this game...right up to the point where I had completed 16 levels and could not get the necessary combination tiles for level 17. I am not starting over and going for the hard badge. This game needs save points. I would not mind redoing that one level I failed at. I wouldn't even mind starting that segment of the circle again. But I won't redo the whole game knowing that one failed level forces a restart.
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I don't understand how you are meant to get the power-ups? Sometimes I put in a rubbish ring and get loads, sometimes I put in a great ring and only get points??
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At level 14 the only way I could win was with a double terra... 5 powerups later and game over. The quit game button is for when you finally realize this game is unwinnable.
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I don't really get how the system with the special bonuses works; The game tells me I get them by doing special sets, but only rarely when the game tells me I have created a special set, do I really get a special bonus.
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My advice: go for as many Joker as possible in your first few rounds. In earlier stages with few limiters, I suggest going for the 4 of each colour combo. In later levels with 3~4 limiters, ALWAYS go for limiters that stick together and specific first (e.g. Stella/Luna > Stella/Same Symbol). The trick is to settle the limiter early and place the rest with 4 of each colour/symbol in mind. In case you're stuck in the last piece, 'sacrifice' your joker to win and obtain it back (e.g. You have 3Red/3Blue/4Yellow/4Green. Maybe the last piece is limited to Stella/Lunar; don't bother to deal/extra deck until you get it. Just find a Red/Blue tile, Joker it, and win the game. You'll 'regain' the Joker from the combo and you won't waste extra decks.) In super late game, deal and extra decks until you can go for specific limiter. Keep your Joker/Bomb/Change Symbol/Colour for end game purpose (e.g. to combo or it's the last level). Hope you all understand and good luck in hunting the badge :D.
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Color Quadruples Harmony (four of each color in the ring) gives you 9 tiles and a joker. If you can manage to get those ever other stage or so, you should have a pretty nice inventory to get into the harder stages. Yet I still haven't gotten the hard badge.
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2 things would make this game 5/5
1) a SAVE or chakpoint sytem
2) the ability to 'trash' a tile already played in the circle
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The game starts out fairly enjoyable and quite relaxing. However, by the time you get half-way done, you start to need to have half of the circle be specific colors/symbols. It's not okay to have that much pressure on the player to get lucky with their draws, especially when there is no saving. This game has a lot of potential, but the fact that you can get through the entire game, lose on the last level, and have to start all the way from the beginning just because you are unlucky has a huge negative effect on the fun that can be had from playing this.
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I do like this game but I agree with the other comments about having a save option so when you lose a level you don't have to start from the beginning again.
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This actually would be an awesome game, if only someone would have liked to change some little issues.. save function, checkpoints - please Kongregate someone fix this!
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After 2 hours suffering on the 'Relaxed Mode', not achieving 1000 points... I jus tried the other mode... got 4196 on the first try. -_________-
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I apologize that people are finding the easy badge so frustrating. I love this game and remember that it took me ages to get the hard badge (I disagree with the idea that it's all luck, though, in fact, my husband once made spreadsheet of which combos got the best bonuses, it's all about earning the best stock of bonus tools in the easy rounds for when you need them later).
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This game is just shy of five years old. It has over one million plays. In that time, in all those plays, there have been less than 10,000 people to get this impossible Hard badge. If you have beaten this game, or you do beat this game in the future, you have won Kongregate. It doesn't matter if you are a level 1 account that has played no game other than this one, or if you are a level 65 account that has played at this site since its inception. If you beat this game, you win.
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I do not get how this is a hard badge. I have seen hard badges that pale in comparison to this. The luck factor that comes with this, combined with not even being allowed to fail once or you start over. To me this sound like an impossible badge.
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I used 10 bonuses at one level, and thoughout the whole level, the sol/luna-card I needed didn't show up once. It was actually impossible to solve! How do you deal with that if you manage to get all the way towards the end!? Ridiculous.
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Easy badge? I'd call that medium...
Relaxed mode? yeah right! Took me ten tries to get past level one. Tiles should be able to swap with other tiles.