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good game needs a minimap mass indicator also if you hit an equal sized planet you should just bounce off instead of dying
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it could be cool if there was an upgrade panel were you can upgrade so planets dont pull you or you could buy a mini map and other stuff
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Levels are way too easy, and survival mode is basically empty space with some pebbles and a cluster of supernovas in it...
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A game with a really good idea, but poorly finished. The level select is way too short, and the survivor stage is a joke. You start as a meteorite, with 3 or 4 smaller rocks in space, the rest is 20 massive suns in the middle. There's no possible way you could ever grow enough to eat them.
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Level 2 is to hard while level 3 is to easy. Make survival mode more fun, I flew for 2 minutes without finding a single rock that was smaller then mine.
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I got an A+ on my science essay on the movment of meteorites and other space rocks because of this. Thank you so much.
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I'm not the best at science, but I'm pretty sure this is how planets are formed. Also, the screen needs to be way the hell bigger. I can't even see the suns and some large planets until it's too late.
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I think I may have just broken the Universe. Is it bad if you collide with planets far bigger than you and when you collide with them they disappear and you get smaller?
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it would be more fun if an average human being could pass level two as if it were the second easiest level in the game
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don't you guys just hade when you now there's 10 big planets clumped together 'cause you've seen them but escaped and then have to go back?
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A radar would be cool... Really cool. And is there a such thing as a level 2!? There should be a save point like when you evolve and die, you respawn as the smallest version of the last thing you were. I hate it when you go through a bunch of trouble to get stuff done and then you have to start all over. Share this and other comments at www.crazymonkeygames.com
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planets are always doubling inside each other then the gravity gets extremely high someone needs to fix this game but other than that its okay :L
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sarcastro, did you seriously just reply to my 5 year-old message? I didn't even remember this game existed until I saw a notification about your reply.
Anyway, for the record, no, I don't believe I'm owed anything. It's your game, the result of your hard work, which you've provided freely. However, from my experience, it's both customary and good for your (developers') reputation for you to give us (the players) updates, even if only to say "I'm not working on it". It's a simple matter of communication. Absence of communication makes us think you don't care, which drives players away.
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what hell the plantes are on top of eacher and most of them are small and the rocks are near them too and when you go to get a little plant you get sucked in yo a bigger one
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story of my life: can I eat that? I'm not full yet. I'm so hungry I could eat that planet.
Just protein shakes and rocks...
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I scored 68, it isn't that hard if you think it out a little. Just stay to the outer edges and slowly circle te map, getting as close to the center as you can without having another planet pull at you. If you do feel a planet pull you, just retreat back to the white line and start again. Once you find some asteroids, make a note to yourself where you found it, then revolve around the map again. The asteriod should have responded at that same place again. Just dont get in tight situations with bigger planets.
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What are all these huge planets doing right next to each other? There is no where to go and no way not do die when that happens
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Uhhhh... I guess I should be flattered that people still play this, but you're all dreaming if you think I'm gonna give this game any attention, i made it like... 5 years ago. I moved on with my life...maybe you should too. Yes, I did make a sequel, google it. Its not much better, but then I'm not really much of a coder. I actually work professionally now as an animator, Iv'e worked on a few game titles for THQ and Sony - But I'm more interested in film and I'm lucky enough to have got some TV and short film gigs too.
My advice to you is, if you love web games, start making them, its a decent hobby, and it can give you the skills to make a decent career, lots of money in web coding.
But honestly... Don't go abusing the makers of these games, I was a teenager when I did this, and I'm still pretty proud of it. cut me some slack.