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Could be a pretty neat game if there was a point or visible score. A badge wouldn’t hurt, but you need to have a purpose.
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Not bad the level mode is a little short and the lack of a mini map is frustrating but not a bad little game all in all
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Hghost is right, it needs;
-Mass gauge.
-Better animation (rotating planets).
-Mini-map.
-Better placing of objects (so you don't have three suns clustered together).
None of these things would be very hard to put in and would vastly improve the game, but without them it's a 2/5.
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I hate it when people upload their games, then they don't improve them. in fact, this guy probably didn't log in more than once. Anyways, needs explosions, the amount of mass on each planet(mass gauge as most call it), and it needs a mini map, so you know where the rocks are. to tell you the truth, I love these kinds of games, but this one just wasn't made well, you could easily put these things in, but you didn't. 2/5'd.
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Speed and momentum might be some interesting factors to add in for the next game. Also perhaps some explosions and shattering instead of the 1980s video game beeps. Planetary destruction deserves some drama!
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Survival mode is too boring to play, the only way is luck, luck as the only way to win a game is B O R I N G. 2/5
Level mode is more fun, enough small asteroids to make playing doable yet enough risk to make it challenging. 3.5/5
Add some Black Holes - a rare spaceship or comet, Anything to break the monotony.
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love this one. I agree, that a) there's not enough chow in survival mode, b) there has to be more levels :) and c) there has to be a "mass-o-meter" which would make level AND survival mode even more motivating. Someone said the gravitational pull is too strong; there I disagree. It's spot-on!
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i agree with ARchery213, survival mode should show your current mass. also, it's very very tough.. sure, this game hasn't had many players.. but i'm 9th in the all-time highscore list without even managing earth-size!
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I like how you can "feel" around the astroids and can detect where they are by moving slowly, and seeing which way you are dragged. How fast you are dragged, the bigger the gravity, the more mass the planet that is pulling has.
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Pretty fun game. There needs to be some sort of save option for the level mode, because it takes a long time to progress, and I'd like to continue my work when I get bored or have to go do something else. I agree with StaleEyez, there does need to be a quality option for the lower-end computers because those are some pretty high graphics you have there. Maybe some music would be in order, also. 4/5 and fav'd.
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Really enjoy the level mode. I'd like to see more levels. The survival mode needs oodles more small planets to pick up. It just seems like there's tiny me and all huge planets in the center with very few little things for me to pick up at the start.
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Good original take on an abused concept; I agree that your viewing area needs to be a bit bigger. To compensate you could just include more planets. 4/5
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the level mode could have contained more levels, but the concept of it was totally cool. hadn't tried the survival mode yet though...so that's all for now