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Proving that people are stupid. 'Oh, I should go get that gold... OOOH! Dirt!'
Not to mention that the dirt spawn suddenly attracts several hundred people.
Still a decent idle game, just a silly little aspect to it!
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I'm pretty far into the game and I still have little clue what the classes actually do: http://i.imgur.com/3GiZWXz.jpg
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It really needs a tutorial and some intermediate tasks; you drop people without really understanding the actual effect on the overall growth
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More of a toy, rather than a game, but a cute and well crafted one. It's a shame the sun/moon doesn't actually travel over the land, it would be cool to have an "empire on which the sun never sets" in the end.
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After you've upgraded things a bunch, you will generate more souls by selling some of your life stat so that they die sooner. My max level so far is 75
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As soon as you build/buy 100 land, the mine is unlocked and the resource accumulation explodes. Max out the number of collecting souls and you'll start to see some real buildup.
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Like everyone else, I'm really not sure what's going on. I get that I need resources to build things (maybe?), but I don't really have any control over building said structures, and I don't see them anywhere. I guess I don't have any indication of my individual resource stats? Then why differentiate between different types of resources at all? Why do my souls even level up at all, considering that I have no control over which ones are released? It seems like whenever I do upgrade one of the stats, I'm spending my highest-leveled souls on it. Are they all the same value when it comes to spending them? Why? If picking up those higher level upgrades on the 'map' is contingent upon a soul's level, wouldn't it be more important to be able to release the highest leveled souls first/at all? Or maybe I'm seeing it wrong... do all the souls start at level one when released, and they only level during their tiny lifespans? I don't think I've ever had so much confusion over a game so basic.
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If you haven't noticed, this game, was created for a past Game in Ten Days contest, and this month we are celebrating our 50th. Props to Greg for the timing of running this Badge of the Day!
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First of all I do not know how tf to play this game, i got the easy badge in 10 seconds (which is good ^^) and yeah....
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I would like to see a 'smite' or 'bomb' button which kills everyone. Just in case I want to quickly start over with a more religious/industrious population or something.
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Without any control on what buildings are build, or even knowing when what building will be build this can hardly be called a game...
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2 idle games over several years isn't exactly a trend. I'd much rather see idle games badged than all those crappy pseudo-MMOs that have even less gameplay than most idle games (aka "play" 5 mins, exhaust energy, wait xx hours to refill)