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Comments for Master of Fortresses

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Corrupted12

Aug. 29, 2010

Under rating threshold (show) There's a load of bugs, tremendous balance issues, and it's easy. As the British I beat the entire game without losing one unit. The British range makes them inestimably superior to every other faction. The pathetic "range" of the Prussians make them absolutely useless in every way. The French are decent at best. Further, cannon are both useless and unnecessary. For the cost of a good cannon, I get a dozen infantry. A cannon kills perhaps ten men, on a good round. A dozen infantry kill nearer to fifty. Cannons need to be able to be aimed and fired by the commander. Otherwise they serve no purpose at all. Finally, achievement benefits should be able to be turned off. I cannot repair a thousand buildings, because the slow repair I get during combat from repairing six hundred buildings is enough to keep my walls continuously at one hundred percent. Palisades, too-I'm not even using advanced walls. And given my strategy is "surround my castle with infantry" I should be failing.

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(39)

LyyN

Jan. 22, 2017

Under rating threshold (show) Not a bad idea, has potential. But seems very unfinished. The balance is off, it's too easy and seems that I get achievements for not losing units even when I think I do lose some? And other glitches like that.

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(10)

Praesten

Jan. 07, 2012

Under rating threshold (show) Hope to see a variety of troop choices, cavalry included, and possibility strategy: of moving troops around and weather effects and maybe ability to attack enemy forts, too. Good game and music.

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(10)

gilgatex

Aug. 23, 2010

Under rating threshold (show) Once you learn that cannons are nothing compared to massive amounts of lvl 3 infantry, the game gets very easy and boring.

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(10)

ForecastMammal

Aug. 30, 2010

Under rating threshold (show) Grand cannon: "Massive long-ranged cannon" Identical range to every other gun emplacement. How disappointing.

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(25)

ColinBeck

Oct. 07, 2012

Under rating threshold (show) the developer is working on master of fortresses II!!! spacecat studios

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(71)

katyusha

Nov. 10, 2013

Under rating threshold (show) The gameplay as the British is too easy I think. Skip right to readcoats and then to greenjackets, you don't even need cannons. The sheer rate of fire and the fact they have near double the range of the next best infantry means firing lines of them slaughter everything.

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(9)

crazzy88

Jun. 05, 2013

Under rating threshold (show) was having a good time until the enemy army stopped just out of range of my guns. they just stood there staring at my walls. a few died on my traps but that's it.

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(9)

CarlKlein

Mar. 14, 2013

Under rating threshold (show) Puckle Guns are amazing, especially in groups of 2 or more.

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(9)

iamepiccheese

Dec. 22, 2010

Under rating threshold (show) i also think the same as undinechan could be better with a hold fire button for cannons and more damage on caltrops 4/5

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(9)

rohan1678

Sep. 09, 2010

Under rating threshold (show) Who thinks they should make another one, were you can also be the besiegers

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(9)

drummond

Aug. 10, 2010

Under rating threshold (show) on endless after like round 30 the guns wont fire but the badguys can still attack.its a pretty bad glitch since all your guns dont work for 10 seconds

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(9)

noON3

Aug. 09, 2010

Under rating threshold (show) MAP BUILDER: would be an empty map, like endless mode, but you would be able to change the terrain (mountains, ocean, brides), spawn points, castle location, ect.

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(9)

Janiedoe

Jan. 16, 2017

Under rating threshold (show) Wow! Several times now I have managed to get to the last wave and then all the enemies just seem to stand there doing nothing. Pressing the calendar button to force them to take another path does not seem to work. I like the game, but would like it more if there were no bugs like this. Sigh. Starting game over once more...

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(5)

Criggie

Jan. 18, 2017

Under rating threshold (show) Guys - you can click the icon of the Calendar to make the attackers re-route themselves. It may not help but often does fix problems where they're just out of range.

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(5)

UnleasherOfDoom

Sep. 02, 2010

Under rating threshold (show) they should show the range of each unit before u place it

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(22)

ramrod24

Jun. 21, 2012

Under rating threshold (show) more maps needed

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(8)

rean1357

Aug. 31, 2010

Under rating threshold (show) so they needed an extra weekend to make 1 badge... I really hoped there would be 3 or 4 badges

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(51)

NathanS555

Jan. 14, 2017

Under rating threshold (show) needs a deselect unit button. I'm a bit tired of accidently putting palisades down when I don't want to.

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(5)

Charmanda

Aug. 08, 2010

Under rating threshold (show) Famous Last Words From A French General: "Oh f***, Green Jackets."

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(59)

NathanS555

Jan. 15, 2017

Under rating threshold (show) How to get Easy, Medium, and Hard difficulty. Easy- Play as British and rely on a buttload of greenjackets Medium - Play as French and mix close range slaughtering infantry with long range slaughtering puckle guns Hard - Play as Prussians and use any tactics Very Hard - Play as Prussians and don't use puckle guns. Might Be Impossible - Play as Prussians against British every time, and for whatever story reason you can think of, you don't get any artillery, only infantry.

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(8)

kdogkiller86

Aug. 25, 2013

Under rating threshold (show) A defender's worst nightmare? A wave made up entirely of engineers.

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(8)

jerqod

Dec. 04, 2011

Under rating threshold (show) great game there should be more game slike this!

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(8)

HernanS

Oct. 16, 2011

Under rating threshold (show) More Badges !!!!!

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(8)

Stealth298

Dec. 12, 2010

Under rating threshold (show) There NEEDS to be an option to remove caltrops that you've placed, just in case you realise you want something else there

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(8)

mad_scientist13

Oct. 08, 2010

Under rating threshold (show) I keep finding that when I have two rows of cannon, the first row fires, and the second row fires immediately after, at the same column as the previously firing cannon, thereby failing to hit anything. Has anyone else ran into this problem, and if so, can this be fixed?

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(8)

QuantumT

Aug. 29, 2010

Under rating threshold (show) It's a decent game, but it's still buggy. Several times I've had the game freeze on me when I was trying endless mode, once on wave 28 and once on wave 34. I tried hitting the path reset button but it didn't do anything. The whole thing is rather frustrating to be trying to set a new high score and just have the game freeze.

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(8)

kogasa

Aug. 27, 2010

Under rating threshold (show) I found a bug, the engineers are stuck in my baracades and can't get out and don't die, so the match will go on for infinity.

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(8)

knightman101

Aug. 31, 2010

Under rating threshold (show) only one badge? i would like maybe at least 2. there should be a hard badge for maybe complete the campaigns on hard or something.

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(20)

doc2kneisley

Sep. 07, 2011

Under rating threshold (show) I wonder if the person who design this game as so far...i like this.....addicted...would it be good idea to have Master of Fortress II?

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(30)

scape9819

Aug. 09, 2010

Under rating threshold (show) caltrops dont slow down enemies -.-

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(30)

theleecher

Aug. 28, 2010

Under rating threshold (show) "March!" "Sir? Shouldn't we at least try to attack the enemy's fortifications?" "Why the bloody hell would we do that? Look, there's a hole in his wall, we can just walk through it, over that pile of corpses, like the people before us tried to do?" "Sir, that's not a hole. That's a maze. And there are rifles poking out of every gap in it." "I SAID MARCH SOLDIER!" And this is why the Prussians don't have an empire anymore.

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(48)

Slothrop

Jan. 23, 2017

Under rating threshold (show) A withering crossfire does my heart good!

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(6)

veteranhaze

Sep. 10, 2010

Under rating threshold (show) great game, but if you build your wall too close to where they come out( the closest you can build it) they walk through it. people cannons do same damamge and range (except the lst one) they jsut have faster fire rates. also i think the "obssesive achievment" is bugged, it took me like 2 games to get the first 2 and it took me about 5 games and still don't have it. other wise great game 4/5

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(19)

herc

Feb. 25, 2012

Under rating threshold (show) They were Great Soldiers, But amazing Cannonfodder - Sharpe

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(18)

Absurdist

Feb. 09, 2012

Under rating threshold (show) Also, once a large fort is built, later stage become very easy to fend off. I think the Hard levels need to be made significantly harder, whether you introduce a new enemy or you just increase the number of enemies. On Red Dawn, for the last 5 or so waves, even quadruple the enemies... It's really way too easy.

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(7)

chesshawk

Aug. 30, 2010

Under rating threshold (show) I guess nobody took the job offer.

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(35)

vincentvonruss

Mar. 21, 2016

Under rating threshold (show) If your making a sequel. Enable the players to play as the attacker/defender!

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(7)

easterwave

Sep. 23, 2013

Under rating threshold (show) Please put the instructions from the start screen into your description box.

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(7)

Leseyk

Dec. 18, 2013

Under rating threshold (show) When I upgrade to Earthworks, it'll upgrade my bastions, but still won't unlock the earthworks for building, and when I click on it again, it deducts the unlock price all over again :(

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(7)

p4577

May. 05, 2013

Under rating threshold (show) Wish i could just move units

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(7)

nimtz144

Aug. 14, 2012

Under rating threshold (show) needs more kong badges....

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(7)

Ferreronis

Oct. 21, 2011

Under rating threshold (show) Britain... needs... MORE DAKKA!!!!!!!!!!

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(7)

hellzrage

Sep. 06, 2011

Under rating threshold (show) looking forward to an upgraded version or sequel.

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(7)

ImperiumVita

Aug. 07, 2011

Under rating threshold (show) Good game with some nice ideas, however, the game is too easy overall, and there is no real difference in difficulty between the Easy, Medium, and Hard levels. Your starting position is slightly less defensible in the harder levels, but there is no change in the difficulty of the waves from the easier levels. Part of the problem is also the fact that the enemies always enter the field from the same position. Once you have your defenses set there, there's pretty much nothing they can do... and I managed to have my defenses secured on the Hard levels by the 5 or 6 wave... Also, I beat the Red Dawn level on my first play, never building any cannons or upgrading from Palisade walls. I'm of the mind that diversifying units and upgrading basic defenses should be ESSENTIAL in a harder level; the player should be forced into putting to use everything he's learned from previous levels.

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(7)

muntham

Sep. 25, 2010

Under rating threshold (show) Ghurkal the difference is the grand cannon fires faster than the demi cannon and the demi faster than the first cannon

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(7)

Hosticide

Sep. 09, 2010

Under rating threshold (show) Love this game a lot. I love this time period, and the visual appearance, and the game mechanics. It would be nice if the text and some of the interface could be polished a bit more, just to make it nicer. Definetly needs work on the cannons and the ranges. They all have exactly the same stats... More units would be awesome.

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(7)

throne_Zwei

Sep. 01, 2010

Under rating threshold (show) it seems like caltrops slowing is almost non existant, anyone agree?

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(7)

Saragon42

Sep. 01, 2010

Under rating threshold (show) Just realized why I like this game so much -- it's the first defense game I've played that actually felt like there was an actual *point* to what was happening. Maybe it's the pseudo-historical aspect; maybe it's the part where you're building fortifications rather than simply 'towers', but it really feels interesting.

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(7)

L1ghty

Sep. 01, 2010

Under rating threshold (show) I'd like to see a way to drag across squares to build a lot of units at once. Speed up should definitely be faster and toggle, not hold. Also, counters for the achievements. Finally, please fix all those bugs.

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(7)

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