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I love that I can stack the support towers. makes this game fun instead of annoying. Using a horde of watchtowers is so dang effective.
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I wish i could have more control over units. Making archers shoot only flying targets, making mage shoot the last unit, setting a target for any unit, e.t.c.
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The game really grew on me as I played through it. Once I learned that all the buffs stack it made the game a lot easier.
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was liking the game till lag fest started i can play diablo 3 and have limewire running and play music on youtube and not lag but this game lagtastical
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Wow, a masterpiece mixture of the existing and already well made TD games. everything fits in its place: graphic, gameplay, challenges & modes, music & sounds, sweetness & humour. Never thought that Kingdom rush could have a similar addcting TD brother 8)
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Something that really changes the game is when you realize that towers can be placed under multiple recruitment center effects 'example skeleton houses get bonus from separate graveyards that give +1 skeletons', kicked myself for not figuring this out far earlier.
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If you want to get all Badges, try to get to mission 12 on the easiest difficult setting, farm mission 12 for skill points, then when you have all maxed up (or close to it) go back on mission one and play on the hardest difficulty setting. Build 3-4 Archer Towers (upgrade to poison only) and 1-2 Totem of Accuracy, summon/spawn Zombies and Fire Titan whenever needed or when your mana is close to full, then build Puddles of the Beast and upgrade to mind control. Works in EVERY mission. Make sure you build things on the appropriate spot so as to have enough space to build towers and buffing buildings (i.e. Totem of Accuracy) withing the catchment area. Nice game! :)
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Excellent "best of" assembly of all the TD games I enjoy - well done! One thing that irks me a bit though is that the countdown till next wave seems a bit hectic (that's not seconds, even on regular speed, that's seconds on speed!) and that there's appears to be no short cut to start next wave. On a positive note: Thanks for the upgrade alerts update! And finally: where's the badges, kong? And (@STORMALLIGATOR): only 12 levels? Oh, come on, throw a couple more in! Pretty please?
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Pyroa, calm down. The developers said in the description that they knowingly took elements from several different games and added their own individuality to it.
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i honestly dont see the problem here i take care of their children keep them well fed and even keep a demon to play with them so whats wrong!
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This game is so much fun, and I rarely find a TDG I can really get in to. They just aren't my favorite type of games but I find myself coming back to this funny, well executed game a second day in a row! To those who think this is a rip off: the developers already said they took their favorite parts from popular tower defense games, so why all the jealousy? People have been making money on other's ideas for eons. There are hardly any unique ideas, if you find one I bet I can find someone else who thought of it first. =) Always seems that way, at any rate. 5/5 Bring on the badges!
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The music for this game is fantastic. That and the clear layout of everything makes this game a solid TD title. GG to the dev!
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kinda easy and it strangely looked like realm of the mad god and played like don't touch my gems... also it needs an end boss! I'd give this a 4/5, it's just not quite top notch but I had fun.
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Before the twist at the end I was thinking about the "Good Care" upgrade. And was like... more like stockholm syndrome.
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For the most part simple upgrading strategy for Puddles and Skeletons is Red Skeletons up front with Green ones close enough behind to aid with arrows without being so close they constantly get dragged in. And Puddles put the manipulators toward the front and the Henchmen creator toward the back. Fun game Diamond hunting is a hard task.
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Level 5 Diamond x3, Skeleton base to the bottom Tower base in the center... 3 Skeleton houses around the corner of the final turn with a Gold Booster. Then move the arrows so the two are as far down the paths as they can go. Next 2 WTowers in the center on the corners to the right. Eventually you'll add Puddle to the area near the Play Pen so you can have two Puddles on the peninsula that guards them and of course a Booster on all the towers. Leveling you things up and adding a third tower as well as pulling your skeletons back into a little when things get hectic and you should be able to upgrade your way to success. The back skeletons of course Ugrading Green so they can attack with out leaving their positions.