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Comments for Mission in Space : the lost colony

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tenpennyloot

Aug. 26, 2014

Under rating threshold (show) Very challenging and addictive! Very rewarding to complete challenges or get medals. Allthough I just supprised myself by doing challenge 5 with only 10 turns... =O

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(3)

Xodion

Aug. 18, 2014

Under rating threshold (show) Derp. Was doing the wrong mission. Never mind :P

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(0)

Xodion

Aug. 17, 2014

Under rating threshold (show) Hmm. I just got the gold on Mission 8 with only 2 skill points, but I didn't get the Challenge 2 badge. Is it a typo on the badge, do I need less than 2 skill points, or a bug? :(

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(0)

Incarnazione

Jul. 27, 2014

Under rating threshold (show) This is a really good game!

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(1)

Lod_ashtaroth

Jul. 24, 2014

Under rating threshold (show) Any other similar games?

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(1)

WoodenCheese

Jul. 22, 2014

Under rating threshold (show) This game is tough! Reading this in the description, "All missions can be won in gold the first time." is very discouraging to me because I get bronze on every mission I complete, and I have to go back and retry atleast a half-dozen times to get anything better.

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(3)

Timm638

Jul. 19, 2014

Under rating threshold (show) Jolly, you must unlock the Hard Mode for the Ruby Badge

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(2)

Ravensvoice

Jul. 16, 2014

Under rating threshold (show) Jolly Adam Roger: except for the first (tutorial) level you can only get ruby and diamond if you play it on hard. For that to be possible you need to finish the game first to unlock hard mode and then play the level on hard.

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(1)

Jolly_Adam_Roger

Jul. 13, 2014

Under rating threshold (show)

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(-6)

Jolly_Adam_Roger

Jul. 13, 2014

Under rating threshold (show)

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(-9)

Kevinater

Jul. 06, 2014

Under rating threshold (show) crap, I meant to say the orange 130 HP tentacles. There are no 100 HP tentacles in hard mode.

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(2)

Kevinater

Jul. 06, 2014

Under rating threshold (show) Here is the specs of the tentacle enemies on the last mission, for those of you having troubles. These are observations from the hard difficulty. A tentacle can attack you during your turn if you try to move a trooper who is currently 2 spaces away from one, but any other action is okay. During the alien turn, the tentacles have longer range, but can only attack BEFORE they change position. The orange 100 HP tentacles have 3 range, the boss tentacle has 5 range. They can't see through walls, so use those 3 little walls in the middle of the map to hide behind after you damage it. If they have 2 troopers within their attack range, they will attack both of them. The boss tentacle makes 7 hexes of acid when it attacks, but only when it attacks on the alien turn. The magnet bomb effect can block the tentacles' line of sight, and it doesn't interfere with Pierce's bomb throwing. Very handy.

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(3)

Gamerboy98

Jun. 22, 2014

Under rating threshold (show) @stoopid claymore, YOU BLOW!

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(-1)

stoopid_claymore

Jun. 17, 2014

Under rating threshold (show)

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(-12)

balibfe

May. 29, 2014

Under rating threshold (show) Really good tactics game. Global tips: movement is far more important than defense. Best defense is let the aliens move to you - they are faster so use that against them. Check their attack range before you move your troops and remember exploding aliens have an extra hex of range. Going into alert mode with any trooper generally means poor tactical choice in that round - try to set a plan that avoids using it. Farro is sometimes okay because of sentinel, but his flamer is too valuable to restrict once the exploding aliens show up. Taylor's sprint should be used liberally, save Blake movement buff for emergencies. Woods' powers almost useless except accuracy buff if you know you'll have a tough shot that round. Mag mines are the best chokepoint defender - fire and forget that corridor for up to 3 turns! Never ever leave any soldier near a vent.

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(20)

maiknummer10

May. 25, 2014

Under rating threshold (show) Best Game ever 5/5

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(4)

vincepinlac01

May. 23, 2014

Under rating threshold (show)

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(-7)

Sparagnausen

May. 18, 2014

Under rating threshold (show) "Undo last action" button? :)

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(1)

nonproffessional

May. 17, 2014

Under rating threshold (show) Please make the volume controls persistent.

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(0)

996311

May. 03, 2014

Under rating threshold (show)

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(-6)

CDelli

Apr. 30, 2014

Under rating threshold (show) Wish there was a sequel!

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(5)

silversleek

Apr. 14, 2014

Under rating threshold (show) i feel like some medals are borderline impossible if you get bad spawning... particularly with explosive aliens, which leave damaging puddles blocking your progress for sometimes quite awhile. i was stuck on the labs mission for ages because explosive aliens just kept gooping up my way forwards. 3/5 for needless frustration.

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(2)

Nortondd

Apr. 03, 2014

Under rating threshold (show) How do you use the bombs?

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(-2)

Patric20878

Apr. 02, 2014

Under rating threshold (show) Besides the unpredictability of aliens spawning that makes getting medals way more reliant on luck than it should be, I loved the game. The immersiveness is awesome, and the Invasion ambient piece by Claudio Pelissero is now one of my new favorites! Great job on paying attention to detail, especially the turn ending reminders that saves a lot of time from checking each unit.

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(8)

morning__star

Mar. 30, 2014

Under rating threshold (show) I don´t get why your squadmates status displays on the lower left of the screen actually qualifies as a target for flame thrower attack if thats selected?? isn´t any point in targeting the teammates PERSONALLY with an area attack.... frustrating control bug, great game nonetheless, played it for hours and will..

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(4)

itsnoturDAY

Mar. 23, 2014

Under rating threshold (show) great flash game, reminds me of xcom which is awesome

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(2)

HwoDragon

Mar. 22, 2014

Under rating threshold (show) I really love this game! Every part of it is done very well. My only criticism is the music. There's that one ridiculously metal soundtrack that just hurts my delicate lil' ears. Maybe have something to skip the current soundtrack?

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(1)

DaddyNZ

Mar. 19, 2014

Under rating threshold (show) So happy right now - Impossible badge earned. Took time, tactics, logic, patience, a few rage quits to come back with a clear view. One of the best games I've ever played, IMO the hardest badge on the site, forever mine. Could list everything that is great about this game, but simply cannot list one negative thing :) 5*'s

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(3)

JagoBlackfire

Mar. 19, 2014

Under rating threshold (show) Please make a sequel!

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(1)

JoyreactorMan

Mar. 18, 2014

Under rating threshold (show) plot hole is the same as with X-COM: they know the owners of the colony, but the have no map of the level

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(2)

Bobudisconlated

Mar. 17, 2014

Under rating threshold (show) just finished the impossible badge - best game on Kong. Please make a sequel!

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(0)

hunterdahege12

Mar. 09, 2014

Under rating threshold (show) The words go off the screen, and I can't get off the first intro... D;

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(0)

Marikio

Feb. 19, 2014

Under rating threshold (show) Excellent Game. I do not hold back on giving it a well deserved 5 out of 5.

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(0)

Apocryphe

Jan. 25, 2014

Under rating threshold (show) The impossible badge ain't impossible! =D

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(1)

DeathKnyte

Jan. 22, 2014

Under rating threshold (show) Really well made game. There are like no bugs to speak of. Story, plot, mission progression, reward point system, perfect mood music, hexagon battlefield system, alert mode - all combine to make this a classic.

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(3)

morrisson

Jan. 13, 2014

Under rating threshold (show) start muted,good music / sfx, free reset skill. 5 stars and favorited

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(1)

Bass_Naasti

Dec. 24, 2013

Under rating threshold (show) the game doesnt really resonate with me unlike others... but i had so much fun blowing away like 7or 8 aliens as my boys sprinted into the elevators to GTFO of there. that movie-like starship troopers shi-- stuff. yeah, stuff... got me so fired up, i was all like, "FARRO!! GEET DAOWN!!! D:< *BAMBAMBAMBAMBAMBAMBAM*"

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(5)

AezurX

Dec. 22, 2013

Under rating threshold (show) the game feels like playing a flash version of Xcom XD

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(0)

AezurX

Dec. 22, 2013

Under rating threshold (show)

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(-5)

PredatORC

Dec. 22, 2013

Under rating threshold (show) I've tried many of such games but this was the best. 5/5. Good ideas on alert system, ammo recharging and character development. Nice work!

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(3)

sarapiopzxc

Dec. 13, 2013

Under rating threshold (show) Cool game I really like it !!

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(1)

Tinybronco

Dec. 03, 2013

Under rating threshold (show) Tactical, precise, intense. Just an amazing turn based. Favorited.

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(5)

RTerranM

Nov. 23, 2013

Under rating threshold (show) Nevermind, I should read more carefully. I haven't unlocked Hard Mode yet.

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(1)

RTerranM

Nov. 23, 2013

Under rating threshold (show) I don't get it, what am I doing wrong? I beat mission 2 and 3 in the way they asked me to, but I'm still not getting the Ruby medal. What am I doing wrong?!

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(1)

devlled1

Oct. 30, 2013

Under rating threshold (show)

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(-5)

Gentleben78

Oct. 23, 2013

Under rating threshold (show) Thank you for this fantastic game! I'm totally into the Aliens feel, and the look and mechanic of the game brings me back to the good old games... Love this game!

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(3)

phamen

Oct. 23, 2013

Under rating threshold (show) @Fikriy you need an alien within point-blank range.

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(1)

phamen

Oct. 23, 2013

Under rating threshold (show) Wonder how long maxed out Taylor can hold up in the first level? Guess I'l just have to find out. ;)

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(0)

Jeanmiwan

Sep. 26, 2013

Under rating threshold (show) When playing this game, I feel like the space marines from the "Aliens" movie.

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(2)

Nippapanca

Sep. 17, 2013

Under rating threshold (show) I think maybe I want to take my four stars back on this, as I am pissed at level 9--at least 7 out of 8 times it's literally impossible to get a diamond rating on level 9. Taylor gets overwhelmed even with 80 rounds of ammo, or an exploding alien jumps into the entrance of an elevator before the guy gets a chance to do anything, or something. It's largely the luck of the draw on what aliens come out of where each time. Also, never stand just one hex from an air vent, even on alert status! Even two hexes is dicey, because an exploder might come out, unless two guys are on alert nearby. I'm still pissed at level 9.

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(0)

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