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A nice break from the typical TD game, but WAY too laggy with a bunch of entities on screen. Still, just as fun because you can't lose.
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A bit laggy, and I'll agree that it would be awesome if it were possible to play both sides. Even better if it were somehow muliplayer, with one as attacker, and one as defender.
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Very laggy, particularly at the higher levels, but well designed and with a good rule set. Graphics are basic but get the job done. Sound is really good. The fact that the opponent gets to start out with so many towers at the higher levels makes for long, boring starts on those levels. But overall, a great game! 4/5. 5/5 if you can solve the lag issue.
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Amazing concept!
I like the detail you put into the game, but it gets a little *cough* shady when you have a lot of guys on the field.
It would be nice if you could put a qaulity menu in the in-game menu.
Great Game! I'm always glad to see sugar free games' logo at the beginning of a game!
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@xnumax: You can delete your comments. Simply go to your profile, look st your comments, and press "delete" on the one's you don't want. Simple, eh?
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my pc is way to slow for this game... i played it at work today.. and was stupid not to sign in... cos i got so much better score and with less time... this game is really good.. you just have to have the right speed and the right tactics
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It's a fun game, but it needs a little polish and some more exciting progression to give it that extra push. A little premise, some coloration, etc. 4/5 as it is though.
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was kinda fun for the first 5 minutes... then I just wanted to beat it and get it over with... 1/5 because 0/5 does work
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An amazing concept. I've sometimes wondered what it would be like to be the foe instead of the player, and now I'm the enemy. And I so spammed the player to death, if you know what I mean :P
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After more playing, I agree with the longer comments here. A simple strategy will win almost entirely regardless of the level. Try narrowing to a few turret types with specific and obvious powers (anti-air, freeze, whatever), so that we have to choose unit sets to go in on certain paths. Force more strategy and difficulty and this could be a great game.
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Too easy. My individual score in the last three levels was so high that it actually triggered a bug on the level select screen where it wouldn't show the level scores anymore (they were over 1 mil, though the total score still displayed). Work on the challenge and variety. It was way too easy to figure out.
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Awesome concept, but incredibly boring. Where's the strategy? All you're doing is sending them out, it's like watching your computer play with itself.
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Good concept, but very flawed execution. Units and towers need to be differentiated more, the building of additional towers by the computer doesn't change the playing field very much, specifying a path to follow is not as beneficial as it could be so the player will probably mostly ignore it... there are many ways this could be improved and I hope it is!
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You should be able to click on the monsters to see their health. You should also be able to click on the towers to see their damage, rate of fire, etc. Just a few ideas.