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Hans gets back to his ex life without any development. Don't get me wrong, it's a good story, doesn't want to think instead of you.
Spoiler: Pull the lever at the right top most. It's a bit tricky though. Then pull the levers in the right order of bulbs that lights on. First there's only one bulb, pull that. Then it asks you a 2 bulb, it goes on up to 6. You just have to memorize which bulbs light in what order. If you've quit the game, don't worry, there's a save system.
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A game about an ugly boy who gets depressed over a pretty girl and then jump off a cliff in his dreams. Uhh... wait, what? At the end, you commit suicide? How is this an acceptable end to your "dreams"? Shouldn't he have, you know, FLOWN instead of FALLEN?
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So this is a game about how "hans" wanted a girl forced her to like her, then she ran away chased her, then killed him self and finally took a dive?
Yup that's life.
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I would have liked it if he kept throwing the switch and the game kept getting better and better graphics until finally the graphics made him look good, and then he got together with the cheerleader because he wasn't ugly anymore.
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@Nighthawk30: No, it should be "an". The article is determined by the sound of the following woprd. When it is a vowel sound (like hour) you should use "an". When it is a consonant sound (like usual) you should use "a".
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A bit odd. Kinda pretentious, but also interesting because I couldn't identify with or understand the actions of the MC. Once I realized that Hans is a sociopath it made sense why I couldn't identify with him at any point.
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this person did not make the game.. "taleketo even I want it, no matter I made the game :D" sounds like a load of bullshit and he did not even mention his account. fake.
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reminded me a lot of In the Company of Myself, chases a girl, loses a girl and has to move on, story line was repeated. However, this game was a little too easy as I beat it rather quickly, wish it could have taken a little more time.
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Um...what? Seriously, I *tried* to get this, but it's pretty muddled (other than the obvious stuff...don't judge by appearances, know when to let go, there's plenty of fish in the sea, etc.). Heck, if the biggest problem *I* faced in high school was an unrequited crush, I would've been thrilled. As it is, we're left with a mediocre platformer with a preachy message...or rather, it *would* be preachy if it were more coherent. It'd be better if Hans' thought processes played out in the platform elements, like The Company of Myself did. As it is, the message (such as it was) didn't really sink in for me...I thought, "Wow, weird trip. At least nobody died." Meh. 2/5
the game is about the mindset a boy can get in when dealing with puberty. not every boy lives stuff like this but even if the only problem Hans is having was a crush, this game is not about calling for sympathy, I was actually trying to explore the mindset I had when I was little. Thanks for playing!
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1/5, can't tell if this is something you wish you had when you were younger, or a messege to your kid or what, but more forceful about your view than door to door evangelists.
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Enjoying the game but finding it impossible to handle. Is there some sort of double jump I don't know how to use? Going to have to rage quit on this one...
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Came back to look at it in the bout of intense boredom. A mistake. It's still pretentious nonsense with unforgivably poor gameplay and control. Your tack-on unexploained bossfight is literally a poorly done, misunderstood simon says.
Gameplay first, story after. Never the other way around. The latter is never appreciated in this medium if the former doesn't exist.