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i must of spend half an hour completing this on hard for the badge
did it, re read the badge things.. and its to complete on normal... ffs!
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Extra balls shouldn't take away lives, that's just evil. If you can't make it so they don't, make them give you another life when they're created. 4/5 as it is, not bad.
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the only hard thing about this game is listening to that freaking music all the time. why do flash games always have crappy techno musak?
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The game is mighty fine....mouse controls don't keep up very well though...kind of slow tracking...but it is fun and it is beatable. =)
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I want to like this game but: Controls are too loose and unresponsive. Mouse use should be available on all levels. Target ball should be a different color that target balls.
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Challenge won't allow mouse controls and the keyboard controls are excessively floaty. Poor use (or, more accurately, NONuse of color schemes make finding the ball annoying.) Game doesn't tell you what "power ups" are bad until you grab them. Score conceals ball. Two ball "powerup" is deadly. There's a salvageable game in here, *somewhere* but it's going to take a lot of modification to find it.
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this game sucks. 2 badges? why? this game isnt even challenging its just annoying. 'hard' to play the game once for the one badge. 'impossible' to play it again. i give it 2 stars since it at least has a pause
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The visual style is great, and inspiring. I agree that the ball should look different from the blocks you're trying to knock down - even making it a darker color would help a lot. And I dislike the high amount of inertia of the paddle. I know you don't want it to be too easy, but really, it's better to let the player go through more levels and feel like they are getting somewhere than to try extending the experience artificially through difficult controls.
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great game, nice music, only comment is that it doesn't seem fair that you lose a life when you have two balls going and miss one of them
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An interesting game, however the controls are quite obnoxious. It feels as if the way the game is controlled detracts from the experience instead of adding to it.
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Nice music, and nice ballistic physics, but its kinda hard, and the paddle doesn't move fast enough, at least in mouse mode.
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This is a pretty good game, although the music isn't for me, So it is handy there is a mute button, and to be honest I find it harder with a mouse
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Nice game, needs a "Back to menu" button in the pause menu, a little more colour and i think that losing a life for losing the extra ball is a bit silly as well as someone below me said
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fairly nice.
but something doesn't sit well. why should i lose a life when i lose the extra balls? seems to be unnecessary punishment.
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it would be nice to have the balls in a different color than every single other object in the game, so they are easier to distinguish when many objects are falling at once
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This game was ok. I liked the music, but I guess this just isn't my cup of tea. And to address an earlier point, I saw a couple of my bounced back bricks dislodge others. Not sure if that's new or not.
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Omg.. i hate breakout games generally, but at least those paddles are responsive enough, whereas on mouse mode especially the paddle/ball/whatever moves soooooooooooo(oo..) slowly to your movements. Furthermore i feel no emotion playing this game, which makes it hard to want to continue playing it.. 2/5