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For a game that is 5.5 years old that never got the updates it so badly needs, it deserves neither a good rating nor badge of the day.
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Later level-enemies are severely OP
Not fun if you have all the strongest stuff and they still trash through you with one hit/one kill. Enjoyed the beginning, but the buggy gameplay makes it very improbable to beat in the end.
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There doesn't seem to be anyway to get back to the main menu after you've passed it and you have to go 3screens in to turn off the sound this game needs a LOT of work.
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It's okay, and the general idea is pretty good, however it needs as many people have said polishing before you can do anything good with it. A lot of the gameplay is a bit off.
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The concept and artwork are fine and have loads of potential. But: 1) counters after level finish should finish on click, 2) the catapult is too sluggish, 3) AI of own units suggests serious mental incapacity issues and more of the sluggishness, 4) manually clicking on them to dig traps is less than ideal, 5) the holy spirit thing should be summonable at will after charging, 6) the tank should be summonable at will or at least allow control to send it in as FIRST IN ROW , 7) the stone and crystal resources need better balance in acquiring and costs, 8) pandora's box is only really worth it once every 5 times or so and should be closer to 1 in 2.5, 9) needs more defensive buildings (moat to slow enemies when they are close, hot oil to throw over the wall at will with a recharge time when there is a horde banging against it)
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Let's be honest here- flash games are casual platform to kill some time and the problem here is that authors probably thought that challenging game would be nice and innovative but it doesn't work that way. Game is annoying, controls are messy and graphics need some polish.
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Are you guys trippin balls, wtf, 4 badges on a game that does not even have an autosave?! Not to mention buggy controls, boring gameplay, lame graphics.
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Tutorial is just a manual, not a tutorial; aiming with keyboard is much more precise but then you always need to switch to the mouse for sending troops; in general, the interface is really counter-intuitive; i also find the gameplay clunky and not really fun
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This game needs a bit of polish: Soldiers should be available in further battles, and should be dismissable. Archers serve no function what so ever, bossbattles take ages of spamming "send army" and mashing the spacebar, holy spirit doesn't really live up to the name. For now, 2/5.
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F..... infantry idiots. Don't just walk past the enemy! If the enemy is not dead your not supposed to go past the enemy, your supposed to fight and kill it! And no you do not deserve to level up when you flee the battlefield!
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Great, i have to replay the tutorial AGAIN because i did not read what Tracey was telling me... worst tutorial ever, 2/5
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I can't build a mine (and therefore train units) because I have to build a palace which I ALREADY HAVE DONE! And catapult controls don't work properly, game looks like fun but alas, 2/5.
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OK, I figured it out. You don't actually have to build the soldier. Once you click on the double flags, click on "Command Army" and then "Send Army". Silly me, thinking that during the tutorial I'd need to do ALL of the steps... Seriously, what was I thinking? :-/ Now that I've got the easy badge, at least I don't have to worry about this confusingly crap game any more.
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Agreed, Fraggy. The tutorial's impossible to complete. Way to break the badge, programmer. Oh well, I guess instead of being in the first thousand, it'll be something like 40,000 before I get the new Kongpanion...
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"Send a footman to attack the target," yeah except you didn't give me any gold so I could build a footman crazy tutorial lady...
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Turn into an endurance game when there are bosses. Some better controls with the army would be nice for example have them sit outside the wall instead of running by the boss and returning.