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This game shows just how uncoordinated I am when it comes to balancing objects ranging from common to odd shapes on a screen. RIP Hard badge, I did try for you ..
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"take a deep breath." failed. still holding my breath when do i complete the lev..............................................................
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Get everything in place by time bonus counter is down to 870. Take deep breath.. ok.. nothing moving.. still counting down.. finally gets counter down to 430 and still no movement.. and suddenly everything flies everywhere. There should be a mercy rule if it counts 100 without anything going off screen.
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I wish there was some "Select level" page for the Inferno Mode which shows you which levels you have completed and which not, like in Red Remover for example.
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So much fun!! Best part, inserting blocks into the middle of the stack works very well, far better than in most stacking games. Pretty sure it's required for Inferno, as I had some stack that were nearly off the top of the screen.
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Normally, I'd only give 1/5 to a buggy game, but this one with its demand of pixel perfect placement managed to get that from me as well.
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I cant even beat the second stage because the circles take half an hour before they fall off and i've been stuck here for about 15mins and tried about 10 different methods. It's such bullshit that I have to have EXACTLY PERFECT placing, THATS BULLSHIT!!!!
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It is definitely annoying that some of the levels aren't even about figuring out how to do the level, but rather hoping that you put them on at exactly the right place and time that it won't just keep rocking.
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It's funny how you can spawn items in the middle of things, causing them to stop or spazz. Then, when you have done this, you can balance the other pieces, and at the end of a level you can just say "Nailed it"