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**SPOILER/WALKTHROUGH ALERT!! DO NOT READ IF YOU WANT TO BEAT IT ON YOUR OWN**
FemmeFatale, it didn't take glitches. I completed it with this (http://web.sfc.keio.ac.jp/~yama/nos/img/img203_electricboxlv14.jpg) setup and the only "glitches" I can think of that you might be referring to are 1) when moving one steam detector with the magnet, the dropping ball doesn't destroy it. That is because the ball only destroys objects at rest. It's intentional programming. 2) There is an inevitable bit of electricity that reaches the static ball dropper during completion of this level. For intentional reasons, that didn't trigger the ball dropper. It's designed that way so that you have to feed constant electricity.
If it required unintentional or unknown "glitches" it would not have been an official level. Besides, these possibilities aren't apparent when setting up the level, so they aren't going to interfere with the problem-solving process.
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I couldn't wait for 14 because of the warning then: Oh... my... God... getting started was easy, but from there, holy shit.
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Quite difficult at times; all in all, a fantastic game. The only issue I had was the delay when powering on/off, which in reality would be nearly instant.
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Level 14 was pretty damn tough. If people couldn't complete this easily using a walkthrough it definitely deserves a hard badge.
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FYI: Level 14 is difficult but is also quite doable if you think through it logically. It's not like some vicious puzzles that are horrendously weird and impossible to figure out for the average person. When you see the solution, it makes sense.
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--------LEVEL 14 SOLUTION, SPOILER ALERT!----------
--------DO NOT CONTINUE IF YOU DO NOT WANT LEVEL 14 SOLUTION SPOIILED!-------
For level 14:
imagine the squares as a coordinate gridmthe origin being at the bottom left. Place fans at (1, 2), (1, 7) , (1, 8), (7, 5), all facing right. Place the ball at (5, 9). Place the vents at (4, 9), and (7, 9). Place the magnet at (7, 6), facing left. Place the transport bot at (7, 4), facing left.
----Rate up so people who need this can see----
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Me: Hey guys! Wanna play some games with my new atomic console?
Friends: Sure! What's it powered with?
Me: Box of electricity that powers a magnet that spins this water spinner that heats my tea that powers my steam collector, which powers some fan blades that powers some other fan blade, which powers a light bulb standing in the middle of nowhere which powers this Solar Panel i found lying on the floor that powers my deadl lazer that fires lazers that active the power switch to my console!
Friends: ...What?
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This game is very easier than the second one (stuck on level 34). For the 14, it took me 9:34 (3:00 for other levels). Very good stuff.
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There are quite a few bugs if you play the game through a second time - variables not being reset most likely. The main bug is when you remove current from a connection, sometimes it doesn't stop. I think this only happens on 2nd play through.
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Shoot... I'd have to say this game tops it off on the whole 'thinking' aspect of it. I thought 10 and Continuity involved thinking. Great game, just wish the sequences weren't so slow. Otherwise, great job on the concept and originality. I'd say it's rather compelling.
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i like _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________.