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how come your games are always so laggy? I dont have any trouble with other games that appear to cost alot more processing power..
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Super happy to see that not much has changed with the hit rate percentage! I always loved the miss 90% of the time at 85% chance to hit. :P
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...Again? The originals were addictive, I'll give you that. Clearly you know how to design a game. But we're how many entries in now? I'm still picking from the same hairstyles, watching the same battle animations -- even listening to the same title theme. The amount of reused art, audio, UI functionality, and game systems employed in your 'sequels' has got to border on criminal. You've gotten a big head if you think this is still alright. You owe it to us - and especially to yourself - to put a bit of love into your releases again. You've obviously got what it takes to make a fun game. You should consider designing some new art, finding better audio, evolving the gameplay, and releasing a quality product -- even consider charging for it. It's easier than ever to break into the indie scene, and I can't make myself believe any game developer worth his or her salt can honestly be content regurgitating the same game over and over like this. Time to level up, my friend.
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jumpy6jumpy, if you mean the 1D6, 3D8, etc. that means basically 1 die of 6 sides, 3 dice of 8 sides, etc. (number of dice)D(sides), get it?
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So I see you have now made a few of these games without making the bags work like anybody wants. Protip.... instead of making the bag space look cute, everybody wants it to work well, so if you cant change the order items go into or come out of the bag.. make the slots appear in the order that would make the items go in and come out correctly. Form over function sir. 4/5
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A minor bug that I've seen a few times now, but occasionally an attack will occur and it will show positive damage (+20 instead of -20). When the attack is on the player, there is no difference (gained or lost damage). Has anyone else noticed this?
This is a small visual bug that crops up very rarely that I'm trying to pin down. The game is attaching the wrong display text box (which defaults to +/- 20 for sizing purposes) but can't update it because it's trying to update the right one. I'll get it soon!
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I feel kinda dumb ,but How the heck can I craft oil of enchantment?I have 1000 in alchemy ,but still 0% chance to craft it..
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Would be helpful, if the ingredients not automatically disappear when you craftet something. Its very annoying when you try to skill alchemy and artistry and you need to click the reciepe every time and the flask when you were successful.
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Sorry, but for a game as recent as 2012, third in the Arkandian series, and still suffers from terrible memory leaks and game-crippling lag, I cannot give this game any more than 2/5. The second star only because I think I would really enjoy this game if it were playable on a not-so-old macbook pro.
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hum... I remember the last arkadian game, when the achievements were saying " you will begin the next arkadian journey with a strong bow" ore something like that...
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I am not sure if it is a game related issue, but in the dungeon/mines, when I try to move, it is doing it on it's own. Kinda rather annoiny really. I press down 1 time, and it goess all the way down, and starts going back and forth, or for any direction really.
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@Jonws45333 If I'm not mistaken it works something like this... 2D4 would be two four-sided-dice rolled out so your damage would be anywhere from at least 2 to at most 8 depends on what each die would respectively roll.
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Just noticed there during a battle, the visual of your character up close on the home screen is still there but behind the battle screen. I noticed this as I had a very long sword equipped and I could see the tip of it moving up and down at the edge of the battle screen
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NOt bad, but there should be an easier way to increase the crafting skills instead of needlessly wasting materials (even though they are purchasable)
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My "walled cave" award won't award. I've been to my house to place them all as well. I took one of each of the 26 wall types (13 white, 13 black) and 25 of a specific wall, replicated...
still no award.
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reused a lot of content from last game, also neither of the last too chapters are nearly as good as the first. still its a fun game worth playing
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On the tactical battle, maybe have a hover-over display that says level/health/swirly-vortex of an enemy/ally, and maybe a name/rank/title (I am just thinking of having a soldier-demon I could name bunnikins, or an angel called grillburger) or maybe finding other races as soldiers, like beholder, ghost, dragon-ish, or goblin.
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The crafting system really needs an easier method. I would suggest either allowing you to craft using money (eg it automatically buys the ingredient(s) since they all have the same cost) and also does not clear the matrix after crafting.
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I wish they the user's movement was set to "high speed." I hate the clunky slow speed with events. Reminds me of most first-attempt RPG Maker games. :/
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Ok, so you have to stick with it for a while, and die a few times to actually get anywhere. It's still a bit annoying, but it's not as horrible as my initial reaction. (I can see how a lot of people just quit before the game gets good, though)
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A comment on building your house.. i can just walk trough all furniture, but i can't walk over a floor.. If i want wood on the floor, i can buy it.. but than i can't walk over it. And for items, wich should be obstacles, i can just walk trough or over.