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As always, nice game, but you really need to evolve this idea. Its been the same thing time and time again, and I'm getting bored of it. It just seems like half this game is recycled from the previous ones.
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Having trouble getting the award for reaching level 50 in the unfinished dungeon. I've gotten up to level 71 so far and haven't gotten the award. I even paid to go straight to level 50, cleared it entirely, and then headed out just to be sure. Not working?
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the badges on this game- they're under-rated, this has got to be LONGEST medium badge I've ever worked for... it's not challenging, but it should be hard (at least) for endurance alone. AND, the hard should be the 60 point badge, for ENDURANCE alone... I've not even entered the 2nd archmage's dungeon, (campaign dungeon) and I've been playing this game for at LEAST 10 hours.
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I'd love to get my hands on a list of explanations on things, not some things, but just about every mechanic in the game, some you can guess but still there's information to be known...
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I have played to level 92 in the unfinished dungeon. In the awards I have not been given the award for reaching level 50 yet. I have gone back and done it more than once - still no award! what's wrong?
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Discovered a neat thing you can do with gems and enchanting. I took a bunch of gems with +2 to +4 Hit Chance bonuses, and used them on a 4-socket shield. I destroyed 3 of the gems before getting 4 of them to work, and ended up with a +11 Hit Chance shield. I disenchanted the shield and got a +11 Hit Chance gem, ready to be used on a different item. Be advised that even with an Enchanting skill of 1000, you'll destroy a lot of gems trying to get 4 of the same type to work on one item, and most of the time disenchanting that item won't produce a gem. Still, if you have a lot of low bonus gems to work with, it might be worth the effort.
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for the hard badge, work on maxing out the following skills in this order preferably: artistry, alchemy, bargaining, scavenging. In between, farm for gold as much as possible (to cover the cost of crafting materials), and do the quests to get new alchemy recipes ... once you've maxed both artistry and alchemy, and have unlocked all the alchemy recipes, your equipment won't really matter much ... a few dozen each of the +10HP and +5MP elixers ... then make as many of the +1 dice oils as you can afford ... about 20 or so will be more than enough for anything the game throws at you ... run around in the dungeons a bit till you pick up a xd12 weapon (i picked up a 6d12 as a quest reward at this point) ... use all the oils, and you should be killing pretty much everything in one hit ... get some of the +1 protection elixers if necessary, but the +10HP ones are cheaper and easier ... after that, just whizz through the rest of the campaign, and claim your hard badge ...
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If in the next chapter of the Arkandian Story you could fix the slow response times, and add to the Tactical Missions (I loved them by the way) that'd be great. I've loved My Pet Protector and the Arkandian Series, but the lag is just something that keeps coming back.
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Bug Report: When a killing blow also stuns an enemy, an unneeded follow up attack is carried out despite the enemy already being dead. Damage and things such as leached health are still counted.
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Love the game, just like the others, but I don't particularly like the enchanting mechanic. Crafting takes enough time as it is... but having to craft a good item and then go farming for good gems to enchant it with... it's just too tedious for not enough reward.
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It seems all I get carried over from Chapter II's achievements is the ability to start as Orc and Lizardman.. No additional skills, helmet, staff or hp/mp. Anyone know why?
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surely if you're a super powerful leader of a group you'd join in the battles to...you know ensure victory...what sort of weird ass guy who has minions who are about 10-15x weaker than him sends a few minions into battle and doesn't back them up?
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I think it may be an unintentional bug but when casting luck it uses 45 mana while in the description it says 35 mana. Can you fix its description or reduce it to the said amount? Great game btw i love this series.
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This game is pretty cool. The dungeon part is excellent, but the 'tactical' part not so much. It's tedious as best. Is there a need to complete that part? I fought maybe 5 battles and have been ignoring that part of the game since. Either nix it, or it needs major help - spellcasting, item use, etc.
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my weapon defense is massive, but my magic defense is dam low. We need to run into an even number of weapon/magic attacks, because while I'm breezing through weapon, magic hurts bad and makes it hard to travel down 10 levels
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@Scram % fucus2locus IT is not a glitch! you just need to buy or find a vandal's sledgehammer and steal the crates! Besides, evenif you do buy a VS you still profit because the are tos of gold piles and an arftifact in there!
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@MoreFood If you right-click on the game, go to Quality and select Low. It should speed up the game quite a bit. I did this once to see how much faster my gameplay was, and it sped up about 1.5x to 2x faster.
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Luck takes 45 mana when it says it takes 35, and in fact it only checks to make sure you have 35. I have gone into negative mana due to this. Also, some floor tiles are not walkable in the home.
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How do I get the "Spelunker" award, I've already gone past level 50 in the dungeon and it still says I dont have the award, please help
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How can i get all alchemy recipes? i was exploring alchemist dungeon until it was gone from a map & i still need 1 recipe. Anyone of You may know how to get last recipe?
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Is there any way to reduce the lag apart from setting the quality to low? I mean, don't get me wrong, I love this game, but the constant lag frustrates me.
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I'm wearing a mustache as a female. The game goes fast when I am on a different tab. Like normal game speed fast. Just leaving it at auto.
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The cpu usage of this game is way too high for what is going on. I don't know if its an issue with the game or a flash bug but it needs fixed.