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you miss way to often we should have a bar and we have to tap a key or something right on a certain point to have a critical hit or something
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I've played D&D for 15+ years and I have never, ever, seen this many high numbers rolled. If you absolutely have to display how your combat works, at least make sure it actually works as advertised. I just rolled 5 96's in a row, on a 85% chance to hit. This is absurd and near impossible to happen without shenanigans.
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I may not be a fighter or dungeon crawler, but I'm pretty sure I have more accuracy than these guys if I was blindfolded and then spun around about 10 times.
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Game is great! Enjoying it to the fullest, however, for some reason the attacks are effed up. a heavy attack did 4 dmg... then a medium attack did 7. You may need to re-examine the combat system
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I like how the "head styles" have such minute changes that it's almost like you didn't click the arrow buttons in the first place.
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You no, I actually really enjoy the arkadian games. However the fact that none of them are in my favorites would beg to differ. You know why that is? Because I can't play them for more than 20 minutes before my computer tries to explode. It's like that in every single one. I sense a memory leak afoot, one which you should have fixed a long time ago.
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Pretty rough game, no wiki link, no explanation of anything. Biggest complaint the hit percentage is BS. Try a 27% heavy strike, 10 times hits once for 1 dmg. Even the supposed 75+% hits less than 3 out of 4
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@WyllEmbers thx for the detailed explanation ... so what a bout heavy attack vs light attack? heavy is more chance of it getting the higher side of the die?
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Slow paced, hideous, limited, and overall clunky. The game also runs very poorly on top of the poorly explained mechanics. While I know what D&D is, having a working basic explanation of everything's meaning is better than having a link to something else that explains it all. If this game was made in the middle of the last decade, I think it would be alright. However, it was submitted here many years past that. Thus, to me, it's unacceptable.
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Ok, so out of curiosity I decided to visit the wiki to understand how all those parameters actually influence the gameplay... and got 404. And there's no sign of wiki at your website either. Really, wth. How am I supposed to know what "tactics" gives me? Or what parameters are crucial to melee/archer/magic? Either restore your wiki or give a quick in-game help.
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@vntz89
It's the way damage is calculated in pen and paper rpgs. 1d4 means one 4 sided dice roll, so 1-4 damage probability. 4d4 means four 4 sided dice roll or (1-4)+(1-4)+(1-4)+(1-4)
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TIP! Mimic the moves of the enemy if they use light you use light if they go heavy you go heavy it seems to work for me.
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Game is apparently bugged, after many, many tactical battles i can only access the repeatable fights : sewers and the other one. Please, allow me to finish the game !
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This game is good, 1 think i would give it a 7/9. But... It would be way more fun if you didn't have to learn all of the rules and mechanics, that made me stop getting a shiny kongpanion... I have played for an hour now for the easy, kinda sad. But the graphics are nice, the idea is nice, but the ruined konpanion ruined it for me and my brother... =J
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Some of the game mechanics are interesting. However, the game as a whole seems like a random combination of those mechanics. This game would've been so much better if the mechanics supported each other.