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Comments for Cardian

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luckyluci

Mar. 04, 2011

Under rating threshold (show) has anyone else spammed loads of crads ran out of cards to draw and the cards take like a minuit to get to the portal(lol not sure how it happened)

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dracojp

Mar. 04, 2011

Under rating threshold (show) mutebutten plz

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Orgy77

Mar. 04, 2011

Under rating threshold (show) did anyone else get greg the legendary card on thier first flip?

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NEWGROUNDMASTER

Mar. 03, 2011

Under rating threshold (show) Which deck should i get? O.O

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ethan605

Mar. 03, 2011

Under rating threshold (show) sorry caps on

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ethan605

Mar. 03, 2011

Under rating threshold (show) HEY

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Blshna65

Mar. 03, 2011

Under rating threshold (show) ohkay this is weird....... i can't open ANY of the buttons on top the "Deck, Buy Cards, Browser, and even the Menu" button

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titanoftime

Mar. 03, 2011

Under rating threshold (show) lack of instructions..

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BlimeyCor

Mar. 02, 2011

Under rating threshold (show) Can any tell me where to find out what those little symbols in the corner of the unit are?

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lycanlust

Feb. 26, 2011

Under rating threshold (show) somewhat good game, bout some card and couldent add them to my deck cus they dissapeard.. so im giving this game a 3/5

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Blaylockboy

Feb. 26, 2011

Under rating threshold (show) Okay, when i finished the basic tutorial and moved on to the tutorial combat, it told me to choose a deck but it wouldn't let me click anything. There's obviously some glitches to be fixed but this game seems like it would be fun if fixed up a bit

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maakrapu

Feb. 26, 2011

Under rating threshold (show) 2 stars for unbalanced, buggy and short game experience. -1 star for those f*king eyeball monsters! if anyone can defeat even 1 of those, i would certainly want to know how

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jumping1

Feb. 26, 2011

Under rating threshold (show) and i really need them

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jumping1

Feb. 26, 2011

Under rating threshold (show) i can never get crystal mines when i play!!!!!!!!!!!!!!!!!!!!!!!!!

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foo4321

Feb. 25, 2011

Under rating threshold (show) should have a graphic change :/

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Xervicx

Feb. 25, 2011

Under rating threshold (show) Two things I think should be added: A pause feature and quality level adjustment options. The game lags and freezes frequently, and when these battles seem to go on forever, it would be good to be able to pause. Also, unless you obtain cards that increase gold production from the beginning, you've pretty much lost right from there.

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Steyr

Feb. 25, 2011

Under rating threshold (show) I love how the mechanic has to be black haha

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fALCH

Feb. 25, 2011

Under rating threshold (show) I think it says "SLAY", but am I the only one that sees "SEXY"? :D

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billiska

Feb. 24, 2011

Under rating threshold (show) waittt... who's Jim? He's a legendary card.

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Axis_Vampire

Feb. 24, 2011

Under rating threshold (show) Place beholder card, i win.

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kuleco

Feb. 24, 2011

Under rating threshold (show) Archers......they have the upper hand in EVERYTHING, please fix this. 2 reapers +3 orc warlords shouldnt die from a couple of archers

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Demoknis

Feb. 24, 2011

Under rating threshold (show) When fighting Mechanic, always bring zombies... they rape... hardcore, I was like "no way they're going to win" and then they all escaped alive and continued crushing the golems.

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kruchbaum

Feb. 23, 2011

Under rating threshold (show) Last present + cheap weak units + gold mines = win

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BrokenFixer

Sep. 13, 2015

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weezle101

Apr. 19, 2014

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Alan_Blake

Aug. 19, 2013

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kwolf18

Apr. 26, 2013

Under rating threshold (show) Yes the sort could be better. Even an option in the deck view to swap cards would work for me, so I could move cards in my deck, (as there is only the lacking sort for the extras, not the deck). Then I could swap so archers were with archers, scouts with scouts, etc. TIPS~ Clump units together so they can hit together; staggered units are easier to take out. Pay attention to speed of movement! Send scouts last in a large group, if you have slower units. They'll catch up and help that mob effect. Don't do this and they'll stagger even if you send them out at the same time! And only send small groups to dispatch oncoming enemies in the beginning. Use gold to draw from your deck til you have at least 11/sec. Then when you have enough, wait until the enemy is at your portal, then send a massive group, so units automatically clump together, giving them the best chance to reach the other portal.

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NaNoX123

Mar. 02, 2013

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Britishrabbit13

Mar. 09, 2012

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theshazmancometh

Mar. 08, 2012

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kdfjfd35

Jan. 01, 2012

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blahx

Jun. 22, 2011

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timdood3

Mar. 15, 2011

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Purplefin

Mar. 12, 2011

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Kakugane

Mar. 12, 2011

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BaumPaul

Mar. 10, 2011

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Bewoulf

Mar. 09, 2011

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MajorDanger

Mar. 07, 2011

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shawnnkenawell

Mar. 07, 2011

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ndr1

Mar. 06, 2011

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LV_kekkaishi

Mar. 05, 2011

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Galaga1971

Mar. 05, 2011

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nikosport

Mar. 05, 2011

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ifoundacookie

Mar. 04, 2011

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potatopotato

Mar. 04, 2011

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luckyluci

Mar. 04, 2011

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Xoedus

Feb. 25, 2011

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Planktonboy

Feb. 24, 2011

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Antoninus

Feb. 23, 2011

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Scram

Feb. 23, 2011

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