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i like these ones cause there a simple one and not all kinds of crazy level up and items and all kinds of complex crap
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no offense undefined, but why wont you help
UncleBubbles6661 get his badges? Your being
a jerk just not doin anything.
And there is no reason to threshold is comment
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my question is, does armour come in before or after the increase from type or debuff? would be a helpful thing to know, especially for path to shoreveiw.
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It's strange but I wasn't awarded the medium badge until after I beat the game and went back to play that level again. Still, that's not the game's fault so 5/5!
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Wow.... 5 tries to beat a 5th level... Such a huge jump in difficulty after the first Med. But once you figure out the pattern you're set.
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Easy way to beat the first hard level, the Not so Vast Forest, is just to invest all of your skill points into extra lives (it's okay, you can change it later) so instead of having 1 life you can have 9.
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Pretty sure the last one of these I got I found myself bored with after a few hours... this seems like one of those games you just have to play in bursts. But it's a decent defense game if you don't take forever to decide how to level your characters up.
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AustinO8, you just need to in-game upgrade a mage to the 2nd level and choose the "Infect" ability for the Easy badge.
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one thing i'd like to do (and maybe it can be done, but i missed the option) is selling units. especially when the last wave consists of units with absorption for an element, it would be handy to sell my troops of that element.
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I really love this game however, I feel that due to how important it is, there should be a way to reset an already improved unit. At a cost of course. This would allow Combos that could be really Cool, as well as allowing you to switch in case of emergency if you are willing to hold back on gold. Plus me if you this this is a good idea!
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I found this game very boring and uninteresting. And don't neg me for this because everyone should have their voice heard.
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I liked the game, so 3/5 Stars. What it could really use is more storyline, and a way to carry your units from one stage to the next, and finally, once they apply a debuff on an enemy, like poison, to not attack that enemy anymore but instead to focus on applying the debuff to as many enemies as possible. It's also annoying how the front line units get all the exp, when you want all your units to level up evenly.
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I've really grown to enjoy this series. Pro over the first one: A speed up option. That helps so much. Con from the first one: It's much harder. It's too early still to give this one a real rating.
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Do note that to get the easy badge you don't need to be using a poison mage (which early monsters are pretty consistently immune to), you just need to give them the infection upgrade.