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Pretty sure the last one of these I got I found myself bored with after a few hours... this seems like one of those games you just have to play in bursts. But it's a decent defense game if you don't take forever to decide how to level your characters up.
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AustinO8, you just need to in-game upgrade a mage to the 2nd level and choose the "Infect" ability for the Easy badge.
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one thing i'd like to do (and maybe it can be done, but i missed the option) is selling units. especially when the last wave consists of units with absorption for an element, it would be handy to sell my troops of that element.
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I really love this game however, I feel that due to how important it is, there should be a way to reset an already improved unit. At a cost of course. This would allow Combos that could be really Cool, as well as allowing you to switch in case of emergency if you are willing to hold back on gold. Plus me if you this this is a good idea!
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I found this game very boring and uninteresting. And don't neg me for this because everyone should have their voice heard.
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I liked the game, so 3/5 Stars. What it could really use is more storyline, and a way to carry your units from one stage to the next, and finally, once they apply a debuff on an enemy, like poison, to not attack that enemy anymore but instead to focus on applying the debuff to as many enemies as possible. It's also annoying how the front line units get all the exp, when you want all your units to level up evenly.
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I've really grown to enjoy this series. Pro over the first one: A speed up option. That helps so much. Con from the first one: It's much harder. It's too early still to give this one a real rating.
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Do note that to get the easy badge you don't need to be using a poison mage (which early monsters are pretty consistently immune to), you just need to give them the infection upgrade.
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FINALLY got hard badge... it was the necromancer rowers (wave 19) that kept killing me, because they resist all special abilities and have so much (7000) HP and there's so many of them. Tried a bunch of strategies, but found the best was utilizing a few very highly upgraded (physical, consecrated) tacticians in key places....
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yea ... it was a glitch .. i restarted the map and played with the same enemy .. same upgrades ... i defeated him ... sry for jumping into conclusions .. cheers
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[there is a Glitch maybe or i am missing something]
*Map:"path of shoreview" ...
*Enemy Type : "Bzzt!" ..
*Powers :"Flying-Absorb" .. str :"Physical" ... weakness :"Poison"
i made 2 mages into -poison mage- ... and used 2 warriors as well with the same power type ... and both mages are poison destructor !!! but the problem is that the "Bzzt!" bird isnt taking any damaged and it's coming and going over and over into the map ... is that a glitch ? cuz it's making me lose life??? help developer !
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Yes I just done a bunch of medium's and hards and now it gives me another Easy level to do. Ok 10 waves doesn't sound hard, oooh they are all weak to poison AND they give tons of Exp, this is going to be easier than I thought. Wave10: WHAT?! Armour 500? How am I going to kill that?
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I'm not sure why but on a somewhat modern laptop from last spring upgrading a unit or putting one may cause lockups of up to 20 seconds. I don't remember this happening on other protector versions, so maybe it's a new bug?