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The knights are underpowered to the other units in that way that they have a much lower range, that makes enemies with a shield weakness much harder to kill than others
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Hmm, cleared this game before I got a user on here, and I distinctly remember a wave preview function which was crucial to clearing almost every single map not labeled "Easy". Rather disappointed that this feature was removed, and for this reason this is now no more than a 4/5 from me.
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Most people think I'm crazy for hating on the Bunny Defense series as much as I do. I think after playing this game, those same people will start to get some idea of how I feel.
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What makes a player not want to play a game? When you spend 30 minutes playing a level and get to the second to last level and die to way overpowered mobs that the only way you could of prepared for them was if you had already played this map...
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Only buy mages and don't upgrade them. Place them as close to the entry point as possible and have a mage of each colour together. This way you damage the enemy all over the place whether they can fly or not.
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Okay, so apparently it didn't want to award me the count, but upon reloading the game, it seemed to have awarded it toward the badge correctly.
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No fast forward.... No sell tower..... 20 hours of gameplay.....due to slow moving gameplay..... "plays first map, this might be okay.... Plays second map.... Bored so so bored................." 0/5 stars for being the most boring TD game I have ever played
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Playing this game and GemCraft Labyrinth at the same time. Both games take up huge amounts of time to get all the badges.
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A lot better than the other protector game, if u whine about it being too slow.. where is your rush, obbviously u dont have so much to do anyways when u can sit here and play all day, just like me, i aint doing shit..
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this game should really have a sell unit button...
i beat the whole stage with mono-elemental and the boss on the LAST WAVE has absorb to that element...
and i can only watch while it kills me ¬¬
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New Addition for the Protectopedia "Magic Surge" Every so often a bolt from an element that you don't have on the field or from an area you don't have a mage from that element in will strike your opponent, these surges may help or hinder your defense depending on the element"
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This game was fun its why it was one of the best of 2008 and to all the haters ZIP IT atleast the badges are a challenge unlike most games 4/5
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i really like that game, but can't do more than 2 levels a day, otherwise would fall asleep.... needs definetly a speed up button
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When you get to the 10th wave on certain hard level, be sure the points are used towards fire & energy and constantly pave (you can either use the remaining points for cheap paving costs or gain extra experience quicker). Select special more often than power when you have enough gold to upgrade units, but quickly add as many needed to avoid losing as you stockpile money on hard levels. On unknown ruins, only use fire units and constantly add as many as you can squeeze, but be sure to have skill points towards all the skills on the left and maxed out paver & maxed out teacher as well to avoid instant defeat when the second zombie wave appears as I experimented with trial and error to easily know the trick to beating certain levels. (2/3)
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The tactics I used going from easy to hard: pour every skill into only basic units throughout the game (yes even I can agree advanced units are a waste even on hard mode which I did fine entirely without them) and only pour the skill points into units necessary to beat the enemies based on weakness. As you earn enough points where there are two columns that merge into one that give the units extra damage, use the skill point on those (after the first 3 skill points used towards only one of the basic units). (1/3)
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To the comment below, I remember being able to reset skills anytime you want and not having to restart the entire game. It's REALLY annoying now that you can't. Doesn't make sense.