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Things my mages can do: Command the elements to their whim, rain down fiery/icy/poisonous/electrical wrath upon their enemies, break the very laws of physics to channel the powers of nature itself.
Things they can't do: Stand on grass or rocks.
What?? They have very delicate feet.
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Tips: Most levels can be beaten by building 1-2 Specialist energy mages, 1-2 Specialist cold mages, and then massing Generalist fire mages. Fire mages are the most cost-efficient damage dealers with the least amount of units immune to them. Higher level damage upgrades are generally not cost-efficient, so I recommend only going up to level 2 fire mages. For marathons or fire-immune units, you can just make ice mages in a separate area to catch whatever the fire mages can't finish off. For the Hard 10-wave rat-only level, I recommend Generalist dexers/warriors, and for the Hard 10-wave air-only level, Specialist archers worked for me. The advanced units are generally good only if you've got too much money to spend and too few spaces to fill.
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The bar that shows the map's incoming monster is missing =/
(with the numbers of rounds and the monsters information...)
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Lighthouse Wave 33: These enemies GAIN health when you throw fire at them. Me: Red Mages, hold your fire; let the Blue Mages shoot instead. Red Mages: No! We must shoot! You cannot tell us to stop! You can't destroy us or sell us either! We will MAKE YOU FAIL!
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It's a shame how much this game hasn't aged well due to the lack of a speed function and overall difficulty, but as far as a game from 2008 goes, it's not bad at all. I was hoping for a small ending instead of being shot back to the main screen though.
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Slow, boring tower defense. Well, at least game have upgrades! Oh, wait. Upgrades doesn't make any difference. They even don't get game easier or less boring :/
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This game used to be great but my only problem with it is that they totally removed what helped MAKE this game in other words, the wave preview bar, thats what made this game so addicting and why I could play it for so long, but now its become guess and wait, before i could stand the slow pacing of the game because this allowed me time to plan ahead for the far ahead waves, but now that you removed it it took ALL strategy with it, its now just luck.
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You could save so much time by eliminating failed attempts at levels if you could see the enemy line-up before you placed all of your units... :(
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The game needs to be much much faster. Either just do everything faster by like 3x in general or give us a fast forward button. I'm only on level 2, wave 4 out of 20 and already bored to hell watching those slowass crows take 5 minutes to walk around. It's a good game I bet but the superslow pace is very annoying.
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i didn't use any advanced units and almost didn't use swordmans! Just upgrade all your mages to maximum level and place equal number of each mage on every stage.
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Tips to help with medium badge for the quest. Map 1:Use 2 Dexers and 3 fire mages, upgrade your dexers first. (Now spend your point on fire mage cost lowering) Map 2(The one that has 15 waves):Use 1 Dexer and 1 fire mage on each of the entrances(Also add 2 extra fire mages, one after wave 6 and the other after wave 7, keep them fully upgraded at all times or else you'll let some through on the bat swarm[wave 8])(Spend your point on fire mage damage increase). Map 3(20 wave one, near the top of the map): Place 5 fire mages, avoid the 2 blocks on the NE side of the map(They don't cover much room). Once you get up to the last wave, spam dexers EVERYWHERE. You should get through with 29 lives left.(Re-asign your points and get archer and persuader1). (I'll continue this later).
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Most frustrating game I ever played. Playing one hour on the marathon level to get the Badge Of The Day. One of the last waves has fire absorb. Couldn't kill a single one. But all down to 20% or less. No second longer will I play this game. And 'twas such a nice day...
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I remember the first time I played this game it was fantastic and strategic. Now coming back to it years later to find they removed the Wave Preview bar makes it an absolutely terrible game. Later levels especially it is literally impossible to plan ahead for monsters that are flying or absorption because you CANT TELL when they are coming until the wave before. This turns it from a great, strategic game of planning out how you are going to build and upgrade throughout the level to just a stupid 'build and see what comes, then go back and try again'. Such a shame.
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A single match takes like half an hour. Way too long! And then there may be one wave that's good against a specific type of mage and all that time is wasted.
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If you have lags, the tip from Monsters Den works here aswell:
"I know the game runs slowly on Kongregate, but there is a workaround which seems to help. Right-click on the game and select Settings, then set the amount of storage to ‘Unlimited’."
Apparently some problem with old flash games. Spread the word^^
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Checking through my older badges on Kong and saw this was the first game I ever played that offered badges. back in 2008. man how the time has gone by.
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The more recent Protector games are pretty cool, and this one is perfect to see as an example of where the series came from. That being said, there's no way I'm going to subject myself to this level of pain for long enough to get the badge of the day. This game was not such a good start to a decent series.
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supernova://play?swfurl=https%3A%2F%2Fchat.kongregate.com%2Fgamez%2F0000%2F6554%2Flive%2FProtector_Final_Secure.swf
There's also the download link if you have a standalong player.
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Finally got the hard badge. Wrote some useful information in the wiki if anyone wants to go for it: https://flashgaming.fandom.com/wiki/Protector
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Even trying to get 5 games for the best of 2008 quest is too much. I'm biased because I hate Tower Defense but THIS. This is to go even FURTHER beyond.
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ok, an hour into this; its still not making note of any of the maps ive completed. If youre here for Badge Of The Day, play at your own risk! its not very fun either.