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The knights are underpowered to the other units in that way that they have a much lower range, that makes enemies with a shield weakness much harder to kill than others
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Hmm, cleared this game before I got a user on here, and I distinctly remember a wave preview function which was crucial to clearing almost every single map not labeled "Easy". Rather disappointed that this feature was removed, and for this reason this is now no more than a 4/5 from me.
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Want a fast forward button ? Well, I could not find one "per se" but setting the graphic quality to low is kind of effective.
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ATTENTION!: ANOTHER GAME MADE BY ASSHOOOLES... YOUR HEAD IS SO FULL OF POOP THAT MY LITTLE BROTHER WHOS BEGINING TO PROGRAM CAN MAKE A GAME MOST BALANCED AND BETTER THAN YOURS... GREAT WASTE OF TIME... PLZ DONT CREATE MORE GAMES!, DONT MAKE WASTE OUR TIME!
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The game is so wierd :-( because lack of Hotkeys And Fast 4ward Better play TD or Kingdom Rush 2/5 Rate :-9 so dis-appointed
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Greeeaatt. Nice first badge of the week. No way I'm getting one the lower number awarded Kongregates this week. I won't even play this game! Dammit.
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I bored with this game quickly. It goes way too slow and I feel how long the waves are start out too long. It took quite a while to even just complete the 5 maps needed for the badge… I also don't feel it gives much explanation what the symbols mean for the monsters strengths, weaknesses and immunities. It just gives symbols and leaves it up for interpretation, which was fine when I just figured "ok purple means it's weakness is purple. Got it." But then that got confusing when there were two purple symbols (different) with one in the weaknesses and one in the strengths. I never really figured out what each meant. I kind of assumed that maybe one was from the generalist upgrade path and one for the specialist or something like that. 3/5
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I think I found the trick for beating this game, especially at the higher levels: Build with a variety and never place elements close to each other. Group them far as far away as possible so the enemies that have absorb can only get HP in one area, but that way you also don't have to avoid any defender types. So, build all types, but never group different defenders in the same area.
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There should be a fast forward button, as well as more of an explanation as to what each of the 'towers'/people do. Nice concept, but the lack of a fast forward button and nothing new to Tower Defense Games means it doesn't stand out as fun or interesting.
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Basic tip: For every soldier you have have 2x the amount of mages. Try to have diversity when using mages, it really helps.
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I just want to say that I really love how this game treats the enemy. If you don't kill them, they just cycle through again. Very hard if you're facing a boss you can't kill, but very awesome.
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Seems to be a loss of exp rate after wave 10... Lots of cash and nothing to upgrade. Its annoying needing to place 1000 worth of 20 gp towers when there are not even any spaces to pave.
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@CptWinters - The ability to sell a tower and restrategize is in ALL things people do daily. For example, in the winter, if one road seems to be really busy when trying to get to work, the next day instead of going the same way, you try a different route. You have a right to change your strategy and that's what you should be allowed to do. Same is true for most of these games. You can't restart real life, you shouldn't have to restart a game. It should cost something to change your strategy, but it should still be possible to do so.