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I first thought i could have unlimited turns, and after every finished quest i would get another; i would have preferred that as well.
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It would be nice to have a couple of items: one that lets you see a minimap of the globe and something that gives you extra turns. The game is amazing, man. Achievements and/or treasure should, as suggested, give access to a few upgrades (extended turns, better starting gear/level, extra health/damage, etc.)
I still think this game is ultratits. 5/5
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IF you want to make people play your game for longer than 5 minutes, do the following:
1- Get rid of the 5 minutes time limit.
2- Get rid of the borders around the map, make it randomly generate or something.
3- Don't give me a level 5 sword when I have a level one sword... Put only level two swords on the map, until I get to level 2, then put only level 3 sword, etc.
4- Put monsters up to level 500, not 5/!!!.
5- Get rid of the 500 turns.
6- Give people recurring objectives. Kill Bunny. When it's done, Kill dragon, when it's done, kill etc.
7- Don't write !!! for an enemy level, write an actual number next to it.
8- Put some work into it. The concept is amazingly addictive. Since everything (monsters/territory/quests/item locations) will be randomly generated; with enough work, you could make this game continue for a ridiculously long time.
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Seriously, where is the highscore XD!!!??
This game is so much fun, and has still a lot of room for improvements, like some ruckus mention.
I really like the archievement room!
The bonus points for lvl is pretty low I think, for how hard it is to raise it.
Tip for fighting with low turn counter:
-First walk arount till you have a sword lvl 4 or highter, then you can attack all lvl 1 with 1 turn use
-If you find then a lvl 6 or 7 sword you can go after lvl 3 monster with 1 turn.
exp is best this way, higher monster just consuming your potions and turns which you could use for the epic monsters
Suggestion:
- Maybe a little skill tree would be nice haha, where your hero can gain some skills =)). Like doppelslash or more health or even a little turn recovery.
- a mage and a female thief XD for character choice, its just the animation and grafik ;)).
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Cool concept and game. Ok for the time limite but... pleaaaaaase, give more time when quest is filling (and maybe some treasure which some time point ?).
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Add an easy mode with: unlimited time, items that increase turns, items that briefly point to quest objective direction (playing this mode doesn't add to Achievements or Highscores).
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Mildly entertaining, with the exception that it's almost impossible to complete a quest. Smaller world or some kind of item that adds turns when you pick it up would have been better.
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THIS is it?! The next game? There could have been a new Protector (awesome!) but he made his? It's ok, but undefined made great games before, and now he is only making trash like Cardian or Quick Quests. Please, undefined, the world needs Little Protectors 2 ^^
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the flash game bug where you keeps walking alot in one direction occurs alot!!! in this game, its inpossible for me to play
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Slower hero developments, longer gameplay would have made this a much, much better game. I'm sorry but this is all about luck now with all the shuffling around hoping to find the right items.
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i like this game but i dont know what makes this game hard the turns or the time limit plsss give it more turns or time cuz its really hard
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Great game to get addicted to for a short while! I love how your home fills up with cool stuff as you earn achievements!
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game with lots of potential... just needs alot of tweaking and thinking >> what bugged me the most was at random turns my 'hero' would just keep running in an unwanted direction most likely into a instant death fight...
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Aesthetics Bug: I think the pike and the warhammer have their tags mixed up.
The Pike looks like a warhammer and the warhammer looks like a polearm to me.
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Here are a couple of achievements: Kill 1,000 Monsters and Rescue the Princess 15 times... and I'm still missing 9 achievements. It'd be nice if there was a stat tracker we could view.
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I don't like this at all, but reading that it was made within three days, I give you credit for that.
3/5, I do suppose you're going to improve on this?
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Add a list of all the achievements and what we got from them. It's sometimes hard to see what I got from an achievements and what achievements I got when I get several in one quest.
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i think the pike and the warhammer images for the achievements are switched...
well im actualy sure they are switched
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This game discourages player to kill monsters because there are no marks for killing monsters and the more monsters you encounter, the lower marks you will get. You will cost your hit points and potions through killing them.
So.... level is not important, you just need to collect treasuressssssssssssssssssssssssssssssssssssssssss.
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very nice, simple enough to understand it it 5 seconds, entertaining( or addictive?) enough to keep playing for hours
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Ok, so right now it's an average game, but the room for improvement is neverending.
As suggested, implement a freeplay mode, and give the achievements a purpose, just like suggested. Give the game some more variety, as in using different tiles and such. Also, this game lacks something very important. I don't know what it is, but it's something that a lot of great games here have. I would also like to know what tools you used to create the game. Good luck in the future!4\5.
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Looked into it, anyone having problems with the keys sticking on kongregate it's most likely due to security settings on your browser. The game works fine for me now. You either have to turn off protected mode, or likely the better option is to add kongregate to your trusted sites.
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I wasn't sure whether the hit rate was ok or not. But when I face a lvl 5 wolf and have a 7 shield, 6 sword, had 3 strengthening potions and have 11 health potions, and LOSE, I feel that you HAVE to increase it, or at least add something to make it more likely. Higher levels are just too draining