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i followed all the steps to prevent the loss of my save file.....but after hours of playing i wake up now and it's gone... -_-
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pepper bomb + belittle + sub-zero => the opponent's entire party is inflicted with -110% damage, effectively nerfing all their attacks for 4 turns, or until cancelled out ...
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Excellent game...I look forward to the third installment...I would definitely like the idea of a character that maxes at level 20 on normal, being able to start a new game on a harder setting and continue to level...is that a possible, or maybe in the third? Currently unable to donate, though on a short list of two game developers that I will as the budget works itself out better. Keep up the amazing work... 5/5
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Death Hex seems possible OP. +50% damage? Only 1 or 2 enemies can survive a turn of that. Also, when fighting necromancers, they seem to like putting death hex on themselves. A bit of flawed logic lol
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There are a lot of items which increase a character's critical hit ratio, but I don't see any place where a character's % crit chance is actually listed; I would expect it on the character screen w/ attributes and such. Is it shown anywhere?
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How do you unlock the portal below the shadowblade hidout? it only ets me push one button on and off and it does nohing. Am I supposed to be able to hit all the switches? It won' let me.
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One thing I've noticed is that when I equip an accessory, it doesn't show the addition of armor. ex: I have 5.04 armor, I equip an amulet that adds 11.7%armor, no change, but the agility that was added shows the damage increase. Is this broken? Does it add the armor internally and not show me?
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Realy enjoyed the game, thanks to all concerned for doing such a great job, can anyone tell me how much $$$'s for premium content ? as I would love to contribute and enjoy the extra content but am a little broke till payday.
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i think i can honestly say that this is by far the best game on kongregate. i played the first one so many times when it came out and wanted for the second one to come out right away, and now it finally has, props to you and your amaing game making/designing skills. and thank you for making a great game on kongregate even better with part 2
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I must say, this is a very good game. The graphics are fairly good for this type of game, the design is superb, and the game is fun, challenging (but not overly so) and engaging. About the only thing I can think of that would improve it would be to make it so you don't HAVE to use all skill/caracture points when you are equipping them.
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I can never find good warrior weapons. Am i getting unlucky or did he nerf the warrior's damage in this one? I don't want to be stuck as a tank :4(
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Finally finished the game, its sooo fun! although higher level cap would be nice so i can get the strongest moves and permanent buffs although im sure you didn't want for players to be able to d that, really fun! 5/5
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5/5 and favorited i love this game and the unique style it brings in a few (but noteworthy) ways 1.unlike most rpgs you cant farm to become super overpowered which was time consuming and annoying 2. your party is fully healed after battle this is AMAZING its really noticeable it got annoying in other games when you leave a relatively weak enemy alive in a battle so you can heal and then kill it 3.allies! i love having allies in my fight especially how i dont have to train them individually because they level with you
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Awesome game, i've been playing for the past several hours...doesn't even feel like it!
This game takes me back to when I use to play games like legends of dragoon! 4/5
=D
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being forced to use skillpoints is...how to avoid using an automatically ignored word...ah! "Mechanically flawed": The skilltrees don't really interact much due to passives requiring a weapon type and you can't save skills, so it's either put it somewhere useless and have to respec, or save it. You can't save so you have to respec.
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Love the game, thanx for making. BTW for those who did not notice, after leaving glasstown to the right there is a secret pass way down before the bridge. Enter it and see....
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By removing random encounters and refreshing health/mana before every encounter, you cut down on a lot of the fluff that fills most RPGs. And it works extremely well. Only (minor) complaints I have were 1) some difficulty returning to quest givers for rewards (maybe show them on the map) and 2) the mage could've used some more passives in the skill trees, since we can only bring 10 skills into battle. Great game, looking forward to number 3 if you plan on making it.
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Only one thing: it should not be compulsory to select the enemy you want to attack when:
1- the attack hits all the enemies;
2- there is only one enemy left.
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@Sonnod The level scaling is implemented to not have you sitting there grinding levels for 45 minutes, and as an easy way to not have difficulty jumps. You want some examples of RPGs that, by your reasoning, don't belong in the genre? TES,FF, FFT, Fallout 3, ME... The list goes on.
Hint: You're the minority. You come on here expecting to rock our worlds and you're gonna get flamed to hell. If you're a troll, good work. If not, I feel bad.
Every mob/chest has a set number of boss/elite/normal/junk items which it will drop. The items themselves are created randomly along their level guidelines.
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If you make a third installment (and I really, really hope you do) I'd appreciate if we could manage the inventories of ALL the characters who join us, not just the ones in the active party. Just because I don't have someone in my party now doesn't mean I won't include him/her later.