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dudes a teen, but he looks middle aged while walking around, hes got more five aclock shadow at 18 (assuming) than a 30 year old.
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Very fun retro-style game. I enjoy the upgrades and the graphics (I'm a sucker for pixels), and the twist in the story (about the first explorer) was quite interesting and original as far as I'm concerned. As for criticism, a bit on the short side and a bit easy, if you're pro like me. :P I look forward to more adventures from Dear Explorer, perhaps with more weapons and enemy types?
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If you're not going for the no-death trophy, just go ahead and die once when you enter a level--you'll be able to see how many coins and monsters are on that level.
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Protip: First thing you want to do in a level is die. This will show you what you need to collect as sometimes there isn't a map or journal entry.
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Please add the ability to retry a stage after beating it, I'm scared to go to the exit because I may have missed something!
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OK, I found the glitch (or is it meant to be this way?), it is that shooting towers or whatever, can shoot and kill your enemies, giving you a kill. the next level, I got 4 kills because of this, and either you'll have to delete that achievement, or fix/delete that towers can shoot their allies ...
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the first and third bosses were a little easy. For the final one all you have to do is keep shooting at him. Then hell only use smite which wont hurt you and reloads slower then your shotgun. Easy win.....
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Muspell is correct, the maps seem to be very easy to find, making the perception skill only useful for finding said maps, which then take over as a map > 5 perception.
Zombies are really easy, they hit hard but they go down in one hit to an attack you can use infinitely. I died twice to the same sorcerers, the second time to lightning that wasn't even in my row, so I have no idea why I died.
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I'm finding a problem with when I finish a level. My whole browser seems to freeze up for a few seconds until the next screen loads. Is that because I'm using Google Chrome? Or is it the game's fault? On a side note, very fun game and 5/5
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Probably the most under-rated game on Kongregate (and I have played most of them), easily deserves a 4.2 average. Rated it 5 to help boost it to what it deserves.
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trying to sneak past slugs for the pacifist ending is so frustratingly difficult, makes me wonder if they even tested it to see if it was possible before putting it in there
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What's the use of perception if the map is always right next to the beginning of the level? great game otherwise though.