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Love this game, and I really like the idea of a new one everyday, but I would like it even more if there were different difficulties each day, easy, medium, and hard for example.
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When you've finally truly beaten the level by having blasters at every emitter so the creeper stays controlled forever, and then you scroll down and read the top rated moment...you realize that it's true, and you almost can't help but feel sorry for destroying the creeper. And then survival mode kicks in, and all of that goes away as you make one desperate attempt to slow it all down. I hadn't read the description at first, so I had no idea that survival kicked in automatically. That knowledge would have drastically changed my strategy. I like the addition, now that I know how it works. This has always been one of my favorite game series, and even though I haven't followed it as closely as I could have, I'm definitely looking forward to the third installment.
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ok, now that I've expanded my network as far as it can go in this direction...no! *spore strike destroys only connection*
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The map for 2012-Jan-17 is a good challenge. Took me a few tries to get the right start where I wasn't overwhelmed right away. I wasn't able to control the emitters before the 60-minute mission timer elapsed and it went into Survival Mode. Pity this map cannot be saved.
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you should be able to build a transformer of some sot, so that when you get too much energy for your city to give out, the energy will be dispersed out from another location (like the solar stations in space game)
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@Palmer: Your energy is at 0 because you are using all that you are producing. The response is to build more collectors, (if you have room), or reactors, (if you don't). You might want to restrict yourself to adding one more at a time, (or building a chain), so as not to draw too much away from your weapons.
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Suggestion: Confirming Survival Mode requires that you activate all totems to begin, so that the mission is marked as having been completed when you die. Don't make me choose, you're tearing this family apart!
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Would it be possible to not just have a bunch of random crap maps? Having, say, a turkey shaped map yesterday would have been epic. Also kind of annoyed that all the creeper spawns always seem to just line one side of the map. That's not as much fun.
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Has anyone found a good strategy for survival mode that doesn't require a ton of micro? So far I've just been building a wall of turrets in front of a wall of mortars and pumping in as much energy as I can. Then around 300 or so once the guns get depleted faster than they can be refilled I cover the area with air strikes and swap them out with fresh guns from the back. With as many extra drones as possible so I can destroy them afterwards rather than waste energy on reloading. It just seems like there has to be a better way.
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After half an hour, I have successfully contained the creeper at its spawn. I then spend another half an hour filling the map with weapons, energy storage, speed daemons, and reactors. Once i finish with that, I hit the survival button. Twenty minutes later, the creeper is still contained at spawn. Is that supposed to happen?
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New maps every day? My office productivity just went into the toilet. Now if they ever release a sequel to 5x Man I am really screwed.
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@W0lfl0ver: Um, I don't think there are any survivors in this game. This game is solely to activate totems to beat the map. Also, collectors are much more efficient than reactors, as they grant the same amount of energy but collectors are 1/4 the cost of reactors. They also are needed for your energy packets unless you want to use relays.
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Love creeper world. Bought the first game. Clicked the buy link for the second, but it had a long form to fill out (name, address, etc), so I gave up and went back to Kong. If you lose the form and just ask for the paypal payment, you'll get a lot more sales.
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CW:E Stuck @ 100% loading. Played 8/9 just fine yesterday. :(
CW:US goes just fine. Now.
Chrome 21.0.1180.75 m
It's (Chrome) been funky last few days, Google had a little mishap with the code. (Related to the YouTube 00:11 error?)
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OMG I've been playing this series of games since it first came out and I only now just learned you can move the home base.
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@firewarrior: You mean you want to know why the range limit for an Odin City-relay connection isn't as long as a relay-relay connection? It's because Odin City isn't a relay.
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If i could change one thing I think it would be scale, while a great and addictive game it would be nice to have larger maps prehaps 2/3 times as wide or high that u scroll around. Love this game tho...still playing it every few days even tho its what 2 years since the first one was released
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There need to be acheivements. Some ideas:
"Escape" Easy-5 points: complete a mission
"Packet Collection Agency" Medium-15 points: build 500 packets
"I Will Survive" Hard-30 points: survive 2 hours (120 minutes)
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-Sir, our blasters isolated them all in their spawn points. no one can escape. everything is under control. all the area is safe!
-Nice job sargeant. now turn on these totems and let's get out of here to safe place
- but sir, we are safe here. some citizens are collecting plants outside
- TURN THEM ON, NOW!!!
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The missions are in fact quite easy, if you know how the game works. If anybody is having problems play "creeper world training sim" first to get clue and good habits.
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I mean, on your screanshot, the gate is already open at 1:15, so it seems like you also always wait until the timer stops, and that's why you reported 1:19
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I enjoy activating survival mode juuust after I activate the portal. It makes it seem a lot more realistic that I'm leaving.
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Today is a real struggle with Mortars-only. I'm at 31:30 right now and struggling for the last bit on the left. At 8.5 production I'm constantly in the red with 8 active and 1 juggling to the far-SW corner to help keep the Creeper back, I'm slowly conquering part of the SW hill.
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11/3 - 1:22 http://imgur.com/a/deeoV
and I have no idea where do you get those 3 seconds. just checking - do you report times, which you can see on the graph after the game ended?