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Tips: • Collectors indicate their effective area with green tiles. When building, spread Collectors out! • Blasters are good for gaining ground. First, build Blasters near Odin City. Then build Collectors near the disputed territory, and move (don't build) the Blasters to them. Build more Collectors, then repeat. • Think of the Creepers' spread like a leaky faucet filling up a bathtub. That's why higher elevation is important, as is sending in Mortars and Drones in to destroy large pools of Creeper.
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took about 50 minutes to finish a level, and if you are new, dont build new towers, keep pushing, meaning, make your towers move forward and forward and make new towers inside where no creeper can come and then move them out and so on. thats how i finished it
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I'd like to see some documentation about when it is acceptable to use the drones. I mean, how much of the creeper we've been killing with drones has been civilian creeper?
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[1] This is a PUZZLE even for veteran players. PAUSE the game on each map right AT START AND many times LATER to give orders. Think before you act. [2] Chose the FIRST BASE location for the city. BEFORE you fly there, maybe use many start up locations, only to gather UPGRADES (build collectors near brown x-es). [3 - hard NOT to put this as THE first info] The command center (ODIN CITY) CAN FLY and it CAN TAKE SOME DAMAGE and most of YOUR WEAPONS can. [5] None of the OTHER STRUCTURES can fly or take ANY damage. [6] Place all starting buildings BEFORE you start the game time. [7] The 20 ENERGY AT START goes for 2 collectors. [8] The city can power ONLY ONE collectors buildup. [9] On SOME MAPS it will NOT HELP you if you ONLY KNOW the BASICS. READ the Advanced Gameplay and Strategy Tips in the IN GAME HELP. [10] Act like the survival of the human race really depends on YOU as THE COMMANDER of odin city, BE CREATIVE with all the info you have. [11] HAVE FUN! [12] Click + on this comment :)
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I like the satisfying RIGHTNESS of the Knuckle Cracker logo so much, I've refreshed the window a dozen times already.
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So, ah, yeah, 60 minutes and it goes into survival mode. Note to self, don't leave it running on double speed while doing laundry..
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I've personally found that there are generally 2 "danger" periods, so long as you don't goof up. The first is right at the start, when you have nothing, and you have to claim as much ground as possible and get defenses up. The second is around 6 minutes in or so when the creeper has pooled up to its maximum height and is bearing down on you. That being said, a single drone can completely nullify this 2nd danger if used properly. Its an easy game, and personally I find that appealing. A nice little fun thing each morning.
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re: the issue Criggie noted:
The third totem is located on the same point as one of the orange upgrade discs. You can see it on the preview mini-map, and if you look carefully, you can see the black bar above it. It took me a while to find it, too, especially since this is a hard map to begin with.
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Today's was a nice return to a tougher grind level. The third totem is basically right on top of the wall of emitters.
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Wow March 14th 2013 is the hardest of these maps that I have played ever! (and I've played maaaany) Too bad I can't save it :\
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It Would be really nice to go threw and complete maps from days past. It seems a waste to let your older maps go to waste. I have completed all maps for the week but find myself wanting more! Just let us play your old maps, it would be an amazing upgrade to your game!
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a suggestion! allow a slider to change the rate of increase for emitters!
For those who want laser shows(due to blaster spam, who doesn't love laser shows?)
For those who want to see destruction!(due to massive creeper spawnage! Some men(and women[if you're a boy or a girl, better go see a shrink!]) just want to watch the world burn)
FOR AWESOMENESS
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11:38 for 7th Sept, wish there were more like that. Always useful to go out of your way to grab a couple of extra upgrades, even if it slows down your start a bit.
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Ok guys, we've made this place relatively safe and the creeper will be kept at bay consistently" "Good. Let's go then." "... Buh... *sigh* fine...
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you should make a pvp in next game, i personally wouldnt play it, but IK others would love to either co-op and defeat a bigger menace, or go head-to-head to see whos the ULTIMATE survivor!
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How can you not like Drones? Sure they take a bit more attention but they are the best bang for the energy packet in the game. The value increases when you jump to survival and need some breathing room on a weak area of your defense. Fly over 7 drones and you will get a window to rebuild...at least until you get over 300 emitters...then things get difficult :)
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"Ensign, what's our status?"
"Well, sir, we've got blasters and mortars surrounding all Creeper emmiter ports, enough speed packets to ensure near instantaneous packet transfer, enough storage units to give us over 900 surplus energy, and enough reactors to give us nearly 50 power output. What are your orders?"
"Well, son, it's time to get the f**k out of here. Hit the totems."
"........ What? Why? We've got it all contained, we can just stay here!"
"Son, when you're older, you'll learn it's not your place to question orders, now do it."
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64 minutes on survival and to be honest I'm getting bored D: I have 17 blasters basically cutting the map in half, the rest is made of speed, storage, collectors and reactors. The blasters are every 2 or so blocks apart starting from the island at the top downwards to just in-front of the lump of land sticking down at the bottom. the noise is horrible but my energy production is 72.2 with 400 stored :D I can haz medal?
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aronbon, if you go to your profile, then click "Comments" (actually the number just below that), you can go through all comments you've ever made and delete any you don't want anymore. Just a little tidbit if you don't want a pileup of a bunch of worse times for specific dates still posted. :)
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Newbie guide: Read the tutorial; it's super short and has pictures :/ Don't build your whole network at once, or everything will get done slowly like most ISPs. Collectors generate 0.1-0.2 energy, but reactors generate 0.3. Use blasters to protect building areas or assault the creeper while simultaneously expanding your network to supply the blasters with ammo (red bars above units). Use mortars and drones to control lakes, which will easily keep the creeper at bay. If a lake is being filled, you can disarm your mortars to save energy (micromanagement). If you don't take the high ground early, you'll have to take it later with mortars and/or aggressive blasters. Once your network is stable, you should spam reactors and speeds for lots of power. Relays are less useful in this game IMO, you could just use that 40 energy to expand your network with 4 collectors. Storage is useless too. Remember that you can build units in safety then move them as an offensive swarm.
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@iMiPi:
Sh33p is right. I have no doubt you mean well but posting over 80 images of really step by step walkthrough of only 1 map is perhaps a bit too much. General hints are really nice but some things are also there to be discovered. The hint about the packets is great. It took me some time to have it figured out as well (about 40 games or so) but it is a real advantage if you know how to.
Help each other is fine. But this is looking like spamming a thread. Perhaps you can set up a website devoted to each map? Perhaps something to look into
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If someone gave me a penny every time i power all the totems before i actually want to leave the map, i would be millionaire.
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1000 missions done! Not missed one since I did my first. No other game has kept me hooked like this one (although Creeper World 3 is getting there...)
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Had almost the entire map covered in technological goodness, had reached 300 on the emitters on survival...was going strong...Shockwave...why have you failed me? Why?
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ok so i'v worked my way forward... locked down the emitters... lets see how bad this survival thing really is... OMGWTFRUNHELPAAAAAAHHHHHHHHHH!
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keep playing, the emission gets higher all the time during survival, at a certain point you cannot keep it locked in anymore, you just can't.
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On a related discussion, does anybody know what the point is when speed is capped? I have not been able to find a good measurement of where the speed benefit drops.