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If anyone wonders the creeperian scrolls on the creeper hollow level is decode to: "POUR POP ROCK ON EMITTERS TO BLOW THEM UP"
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this game always makes me sad when i win because i leave everything behind; aren't there people in there or something running the generators O.o
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You might want to change the colour of the clouds from the creeper shooting to match the colour of the creeper in the level..
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heres the decoded msg from the lvl creeper hollow:"POUR POP ROCK ON EMITTERS TO BLOW THEM UP" took me 2 games to get it o 4got to type it down 1st time around :)
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I really like this game and all but I've been able to get one detail: If I am able to get more than enough energy to provide for my city and, at the same time, de facto eliminating the threat of the creeper, why, for heavens sake, why do I have to leave?
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the creeper is a corrosive blue goop based on a race once known as the loki, who encountered a dark power and...well, it's not really clear if the creeper is the physical remnants of the loki, or somethin they learned to animate along the way. the whole story is found in "creeper world 1, full version".
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@KmobKiller: level 12? Build south towards the well and get 3 blasters, a SAM turret, and a relay up ASAP. Send a blaster up the hill to make room for another relay and then send in the other blasters after you place that relay. You'll need 2 blasters to control the well and that should give you some breathing space. Good luck!
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I love watching my network die out, thinking of those poor families that keep those stations operational, about to be swarmed by aliens while I escape.
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This Game.... it has symmetry, i like... must, build base with symmetry. symmetry is good. must build left and right at same time for symmery. must have reactors built with symmetry, running, out of energy. defenses shutting down... being overrun on both sides, but its symmetrical... i like... reactors destroyed, mortars gone, storage eradicated, but i have symmetry... i like symmety, therfore, i like this game
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This is a really fun game, but i was thinking. Why not make another game where you can create your own levels, set the creeper to release a certain amount at certain moments. i could see this kind of game being turned into a sandbox level creator and becoming such a huge hit. (+) It so this idea can be seen.
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Probably the best of the Creeper series thus far, discounting Academy because that one can't be directly compared to the rest. Great level design all around.
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Can we have audio control buttons in the main menu instead of in-game? It's kind of annoying that the music starts after a game if I'm listening to something else.
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If we have the weaponry and the infinite resources to perpetually fight off this infinite invasion. why do we have to leave? :)
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After the city vanishes at the end of a level, it would be great just to watch the map a while longer. You know, so everything runs out of ammo and then the creep just lays waste to everything.
And THEN it ends. (skippable, of course)
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Early missions were kinda easy. Mission 8 was fun (i almost lost D:).
Havent played through all the maps yet, but 9 and 10 are fun. I always look like im gonna lose... just takes some time to set up a win.
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holy crap! any1 else notice the amunt of emmiters on stiffens escape talk about overkill barely was able to make deffences!
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First of all, the game is a lot of fun, molto bene. Here's some ideas and things I've noticed that you could add or change if you plan on working on another sequel. Have you considered upgrade-able towers? Could add some more strategy to the game. Possibly to draw more interest from people who haven't played the previous versions, design your maps off of places or cities in the world to have a sequel were "the creep invades Earth." I like the idea of the storage buildings but, they may be more useful if they themselves stored the extra energy. This would allow you to build them farther away from your base so energy gets where you need it quicker making them more useful while not eliminating the need for speed buildings. Last but not least, possibly something for a further future game too, have you considered multiplayer? such as having one player be the creep and instead and a fight to the death instead?
Anyways, just some ideas for you. Keep doing the good work!
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i allways shed a tear, thinking about leaving behind all those brave noble machines fighting in war they never started...
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I just uploaded a new version that adds a 13th bonus mission. It's a classic castle fight and I hope everyone enjoys. Thanks everyone for their support!
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Oh, btw, the sound mute mutes the music as well as the sound. Just a minor nitpick, 5/5 even though I can't get the hard badge.