Under rating threshold (hideshow)
Great game, but i have to give it a 3/5. Here are some suggestion:
Make each character a unique ability. Now, it's only a change in the graphics that would favor us one character
Make the armor at an egal price, highering the lowest one and lowering the highest. why? Because they do all the same. The 100$ armor and the 1400$ armor do the exact same thing. You could add a little something for paying 1300$ more than the first one
Money is also too easy to gain. First boss, best weapon!Make it harder at lowest level and easier at latest!
Add a double jump ability, and some grenades
Under rating threshold (hideshow)
It had those delightful moments when you need to wait to jump and take 2 damage for those premature jumps. (READ THIS:Loved the game, got everything I expected from it and more, but going a level after owning everything with no benefit to having more money really sucked. You should include more guns or, more importantly, make the pulse rifle look like a F-ing pulse rifle! Not some beginner rifle that shoots green bullets! Keep up the work, loved going up and TtT. You guise always make my day.<3)
Under rating threshold (hideshow)
It was splended, because other than tripping up, nothing could stop me! Those fools ran in terror before the might of my chained gun whathaveyou. After a while I realize that I had a sizeable amount of gold. Naturally, I purchased a few overpowered (and probably cursed) books from the shop in my mind, and I became a GOD. My good fellows, I deceive you not. I had accumulated every item in the store in my head, and suddenly everything looked like a repeat of itself and earlier levels.
Under rating threshold (hideshow)
Great game there chap! Good to see you repping the old gentleman whathaveyou. Jolly good game. Needs badges though. The metal chaps who hid were quite the rough little fellows. I liked the concept that right and down are generally the way to get out, while up and left are for extra gold for those shiny firearms and their verisimilitude. I bought a gun with a chain or something like that from some sort of shop inside my head that collects my coins as I traveled.
Under rating threshold (hideshow)
I like this a lot but the controls jam. I found myself walking or falling this way and that trying to wrestle control of my random hero before he dumped his dumb arse in a pit of spikes or a berserkers path.
It was too easy but I didn't mind that. Truthfully, I wouldn't have played it through to the end if it was taking too many attempts.
Under rating threshold (hideshow)
First off love the graphics,
But as previously stated its to easy,
The change i would like to see the most is the monsters behaviour,
like those guys that keep just keep walking..maybe they should chase the hero.
Under rating threshold (hideshow)
Totally agree about character differentiation. Was hoping, after I beat the boss, to see a whole new page of upgrades for the gentleman, but what I got did not inspire me to play again. Also, why delete data when starting a new game? It's more intuitive to keep the achievement data and levels unlocked and just reset the gold counter for the new run.
Under rating threshold (hideshow)
3 steps to win in this game:
1) bought economics vol.1
2) bought economics vol.2
3) u win
+ if u want a little hard sistem to get money and make the game more fun.
Under rating threshold (hideshow)
1) The game is way too easy
2) The achievements are also way too easy.
3) The Plasma Rifle sounds like it was made by 4Kids.
Under rating threshold (hideshow)
funny how the last boss is only worth 5 coins xD (6 with the upgrades). I wonder what I would do with the leftovers ... 3224 dollars ... that's a lot of money, maybe I'd go on a shopping spree =)
Under rating threshold (hideshow)
You don't need to start over to beat it as the other characters. Just go to continue and then the final boss, after that choose the character you need to beat it as.
Under rating threshold (hideshow)
a good time killer, that's about it. i definitely hope if this gets badged that "all achievements" is not one of them. beating the game 5 times with 5 identical characters would suck.
Under rating threshold (hideshow)
Its a fun little game, I went several levels in and noticed I had a healthy stack of coins. I bought the mini gun.....went from a easy game to a 5 year olds game. Just to easy, higher end weapons are too cheap as well. This is a good foundation for the game to build off of and improve.
Under rating threshold (hideshow)
Mh, I'm a big fan of action-platformers, but this one was rather lackluster. The level design was uninspired, the weapons were simple, only two types in general. The enemies were simple and, if anything, only challenged you due to poor hitboxing and the lack of ability to control your jump height (that last one really bugged me, if it's an action platformer, especially one with automatic guns, you should be able to have your character jump slightly lower). The bosses especially were easy and overly simple, I beat the last one without taking any damage. Overall, it was just mediocre. 3/5.
Under rating threshold (hideshow)
thus game is awesome, but way too easy. None of the enemies are difficult and there is NO penalty for dying which allows lazy people to sit in the first couple of jumps of the levels, then kill themselves to get the money again.
Under rating threshold (hideshow)
The platforms were too slow, and the game was too easy. However, it played well and held up the core mechanics of a decent platformer. 3/5
Under rating threshold (hideshow)
Criticism(s)-
1.) Game is far too easy with in-game achievements leaving much to be desired. There seems to be no space between achievement X and Y.
2.) Why have different guns when you can simply buy one gun for a little boost then save for the plasma/mini -- THEN go back and buy them all for the in-game achievement.
3.) Enemies go from cake to all mini-bosses from worlds 2 to 3, with virtually no difficult change between worlds 1 and 2.
4.) "Description" should say "Statistics" or actually include a description of the weapon.
5.) I feel like there ought to be perks for each different character; "Jumps Higher", "Slower, but 2 more Health", "Strong against Turtle-like opponents", etc.
Your game leaves a lot to be desired, but with a few tweaks could be a lot of fun.