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Allright, done! Just got the final badge :) Now for my judgement of this game: A good game with a nice idea, good upgrading system, which make for an addictive gameplay, although there are some flaws, for example, penguins do really need an AI upgrade, although this is not that devastating, it is frustrating at times, further, the money collecting system, while a nice idea to keep the player active, gets very distracting at times, as you'll want to maximize convieniency on your power-ups & extra penguin, the money system can make this difficult at times. All in all, a creative and good game, but it's still a little rough around the edges, 4/5.
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Somewhat annoyed that my penguin can defeat super armored turtles yet cannot come up with the strength to go through some bushes...
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For the concept youve come up with, this is a relatively well-executed game (obviously, theres AI issues) but for me there was very little game to actually play, the idea essentially being to follow sprites around a screen. Perhaps (if there is a sequel) Introducing downsides to parts, e.g. zombies are slower, but more powerful, so managing the penguins actually rquires more thought than "buy the best parts", balancing out a team etc. Invariably, it seems, the most upgraded penguin seems to get stuck on cacti, bushes etc but thats not anything that hasnt been said before. A choice to upgrade the collector would be nice, and hotkeys for the powerups. A reasonably executed game that requires a lil tweaking. 4/5
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I agree with the comments about money collecting, that was probably the most annoying part of a pretty good game for me. The penguins are a little dumb, and hot keys would be nice, but those didn't ruin the game.
I have to say, though, I am on the last few levels, and the most I've seen collecting money is $200. Most of the later upgrades are $10,000 to $30,000. This means that I spend a lot of my time finding and grabbing turtle's balls. I cannot say that this makes me happy.
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I would suggest discarding the mouse-for-loot mechanic entirely. It doesn't mix well with other mechanics of the game. Certain kinds of successful penguin actually DECREASE your income, because they kill turtles very quickly very far apart, preventing you from mousing to the loot in time. Also, if everything dies very quickly, you loose a ton of loot on the board when the level closes. If income is meant to scale with the success of your penguins, the loot should be automatic. It's not like mousing for loot is all that much fun in itself. It's collision with other mechanics makes it actually annoying, I think.
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If an upgrade that allows your penguins to walk through walls exists, all the other upgrades would mean nothing since it counteracts the braindead AI!
Seriously though, the AI is definitely the most frustrating part of the game.
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The rate at which money is disappearing is way too quick on later levels - i am missing a lot of it. BUT the starving mechanic makes me rush levels.
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So I never got the badges on this because the money chasing was so horrible, Since I want the badge of the day I am wasting my time on very very very poorly thought out game. Yes the money chase is so frustrating that it removes any other aspect that might have made this enjoyable.
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it's so annoying that my penguins always get stuck in a corner of some obstacles because of a turtle on the other side so the i bomb that turtle, then like 10 second later it gets stuck in another corner because of the same shit happened again
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For those who are not getting badges on Chrome, Click the puzzle piece icon beside the search bar, at the top right of the window. Then click "Run all plugin this time"
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I'm not sure a species that manages to regularly miss hitting turtles (which aren't known for their agility on land), can't walk around obstacles to (literally) save their lives and explodes when they're too hungry deserves being supported.
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So many things that would have been cool to see: auto-collect at the end of a level, ability to extend life of eggs as an upgrade, fix it so that running the cursor past the egg picks it up and not push it around, AI upgrade (or at least the ability to tell a penguin to reboot it's targeting), hotkeys for the abilities (bombs, speed, etc).
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If it weren't for the badges, I would've quit after about level 5. There is little reward for skill, it's almost all based on how much time you're willing to grind on it.
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the money collecting in this game is just ridiculous, either increase the radius of the mouse or put in a magnet upgrade
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This game gets worse the more I play it. If it weren't for the BotD, I'd have stopped ages ago. Most of my grievances are common (and are the top comments), so I won't repeat them.
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This could really use hotkeys for the abilities. The mouse is kept so busy collecting money that there really isn't any time to go click on an icon. This is especially true of the bombs, and they're made almost useless by this. Also, an upgrade to make the money easier to pickup would be nice.
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As well as an upgradable money magnet, this game really needs shortcut keys for things like bombs, speed, health, extra penguin, etc. 4/5
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Pretty early on this becomes dot collection: the game. Moving around the mouse to collect money becomes the main interaction of them game. Most of the time I don't even notice the turtles or the penguins. Just collecting overwhelms most of the game.
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A few concerns:
Why do the eggs fade?
Why can turtles shoot through obstacles? Are they only there to demonstrate the penguin's bad pathing?
Why aren't the 'powers' attached to hotkeys? IT makes me decide between putting all of my effort into tediously collecting fading eggs or giving my penguins a chance to win.
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Interesting concept completely ruined by the bad pathing. here's a hint: https://en.wikipedia.org/wiki/A*_search_algorithm
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a tip for farming a lot of money: level 30 is the level where you can get the most amount of money, don't have your penguins to leveled up or they will kill the turtles to fast, my tip is to have 5 zombie penguins without using abilities. This way i got 15-17k every round. Good luck!
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Cool game,but it needs radius magnet upgrade so we can pick the coins from long distance.It needs brain upgrade and hotkeys too.
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Since the penguins are kinda dumb and can't walk around the walls, maybe make it so the bombs can blow up obstacles as well.
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you know what would be great? the ability to prioritize what penguin goes after what sort of enemy turtle... like for instance number 1 goes after the invisible turtles, number 2 goes after the machine gunners, but if there are none they just go after whatever...would make it a lot easier, and i hate the fact my penguin runs into a wall for half of his health because the turtle on the other side hardly moves, can they have a LITTLE bit of an ai besides attack everything, oh and how do you calculate evasion? how often do they miss? what's the percentage, because i remember on level 2 at one point they missed almost every time. lol. otherwise pretty great game, it's originality gives it the 4/5
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2/5. I wish I could give more, but it still lacks too much to say it's a finished and polished game. First off - penguin AI. Everyone mentioned it. Second: Terrible collecting mechanics. I mean, for starters it's OK, but later on you SHOULD be able to upgrade the collect radius/speed. And third - hotkeys for the "abilities" (speed, extra penguin, etc) such as 1, 2, 3, 4 would be very welcome.