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Level 5: I have a 10-cloud, AI sends two 5-clouds at me with double speed. Only way I can win is if the AI intentionally does something foolish.
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> new version, with upgrade menu on mouseover.
Now the upgrade menu it gets in the way when selecting clouds.
Nice game but a bit too short.
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Yea, like the other guys said, this was way too easy. The AI doesnt take advantage of you like other cell games will.
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I'm gonna have to agree with most of the reviews I see here-- I don't think a whole lot of thought was put into level design-- it's all fairly easy and straightforward. It's nice to see people still make this type of game (cell warfare type) but I wanted to see something new aside from the standard "speed, capacity, regen" upgrades.
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This game is buggy, and the levels are bad.
If you use space-click to select all clouds and attack, most of the time the clouds will deselect, not attack. Furthermore in most cell games, you can click a cell, then drag your cursor over another cell you own, and it'll use those cells to attack too. Not permitting this means if you want to attack with two cells it requires many additional clicks and this really interferes with the flow of an action game.
Level 5 is poorly designed. If you move first, the AI will counter anything you do. If you decide not to move first, the AI will just outproduce you. The best way to beat this level is to restart until you get lucky enough to get a star nearby.
I beat level 5 without getting a star nearby. It was because once the AI decided to attack the neutral clouds, not me, softening them up for me. This strategy was based on luck. Making any level dependent so highly on luck is not ideal.
Your computer sounds buggy, not the game. Space-click does not deselect everything, only on your computer.
In this game you CAN drag from one cloud to another.
The AI is not programmed to "counter" any moves. It does respond to "abandoned" clouds at higher difficulties.
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If we could team up with some other clouds ( enemy clouds ) it would be great!, also a pause button would be appreciated.
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LOVE IT! but just like the first cloud wars it was too short! 4/5 because of that. when are you guys gonna learn that I WANT MOAR :P
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grardon, that's the obvious approach but the opponents on level5 can still overwhelm you quite easily when they choose to do so.
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Once you get over lack of numerical strength display, hard mode is easy to beat, with pretty much the same strategies you already learned on lower difficulties. Maybe have 3 or 4 lightning "speed" levels to add complexity that the AI could exploit.
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I loved the first game, even though I was dumb enough to not realise what the stars were for.. and I love this version too! Keep up the good work, definitely needs more levels.
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your other game is absolutely impossible sometimes, might want to add something to make sure the player gets a cloud before some huge 50000 cloud attacks him dont you?
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This was an awesome game. The graphics are nice, I can get around the limit cap by moving water around between clouds (no more than 1000 water is displayed in a cloud) and the difficulty works out well.
If only the game were longer.