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I'm looking back at some older games for badges since it's been a bit slow lately, but next month (May) we'll see badges in all the top games from April. Credit to TurkeyPie for his dedicated lobbying for a badge in this game.
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First switch. Have the pig stand on the switch. You jump to the next area. Shoot the green right arrow at the bottom. Pig will walk through it. Pig ignore arrow. Double switches - pig left you right. Shoot right and go in. Leave pig. Last area - leave pig. Good luck =)
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For those who are stuck. Bounce bounce part - Do a loop jump using the high ground on the left. Do it around 3 times until you are jumping high enough then only to the arrows. Aim for the right arrow both times. For the pig. Bring the pig to the 2nd ledge. Shoot your portal straight. Jump into it. Shoot again to the exit as fast as possible so that the portal does not close, else the pig will fall to the bottom and you will have to redo.
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The pig is an asshole, you jump to the other platform, but his jumps are too short. It doesn't follow you at all, it wait you to jump. I try to make it bouncy, but the portal close before it goes through.
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It would be great if I could change the keys for moving and jumping, having a non-qwerty keyboard makes this game unplayable. Even just an alternate option using arrow keys as an option would be great.
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I can't give a good rating to a game where the main difficulty comes from controls. It just is not fun to try the same thing over and over when you already know what you need to do, but controls just make it hard to execute.
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Level 5 trying to get the pig passed the wall - go through yourself then shoot the arrow, piggy can walk the wrong way through arrows.
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jump+, aka level 5, is way to tight for its own good. Is it just me? Is it the fact im using a track pad instead of physical mouse? I cant move the cursor while in motion, meaning i have to line up shots beforehand, but the "bounce" section of level 5 makes that near impossible. i can fire mid air, but only at the peak and descending when using the portal physics to stay airborne longer than a normal jump, and that eliminates the required momentum needed for "bounce".
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Didn't have any issues until I got to the part with the pig. The way it trailed behind just a bit and jumped made it a bit tricky to get us both through the same portal to get past the part where you need him to continue but otherwise was a fun game. Good work.
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Well,needed walkthrough to the "pig" level because i was too dumb to figure out how to teleport them to me,but after did all the game(includind bonus chambers) alone
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The look of the blocks is CONFUSING! I'm thinking that the light-grey square is the upper left corner. + if you agree!
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"Don't leave the pig behind!"
Maybe if the ****ing pig actually followed me through the portals I wouldn't have to? Did you think of that, game creator? No.
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I like seeing a difficult game - it seems like a slightly new twist on the portal concept. I just really wish I could zoom out to figure out my plan of attack instead of having to memorize the parts of the board I can't currently see...
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You begin with a short tutorial that doesn't explain the mechanics of momentum and standing still, then you go on to introduce a portal that doesn't align correctly with tiles that look off. With all this you combine looping, and an escort mission in the form of a pig. 3/5, great idea but can use a lot of work.
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This Pig Is So annoying, why does it move so slow. Why it won't go into the portal when it sits on the middle. Very frustrating with the pig.
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When you are dealing with arrows on the map that send you to different locations, it would be helpful to have a zoom-out/in button to see the entire map
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Why is pressing ONE key ONCE enough for the whole game to restart? MAYBE you could add a little pause screen asking the player if he really wants to quit (what's the point of returning to the menu screen anyways) or if he just accidentally hit that goddamn Q button!
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This game would be 400% better if the camera were locked onto the player. Trying to bounce, the camera shifts ever so slightly and you end up hitting the wrong spot. It's not particularly difficult, no worse than Portal, but the sluggish camera & control make this tedious.
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@Fourbits: it is explained quite good with the black monitorboxes. it would not be that good if it says 'shoot here or there and now you have won'. it is after all a puzzle-game and people know this before even starting :)
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Loved the idea, control scheme ruins everything for me. When doing the velocity jumps, just give a "shoot straight up" or "shoot straight down" ability. Being third person perspective shooting is a lot harder than if you were actually playing Portal.
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Corrupted12 you are totally right, and at the last level with two pig you could make some realy hard coordination of unblocking blocks anyway great game 5/5 :D