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Komentar dan ulasan game
Dec. 07, 2017
A Suggestion: a stats page so you can see total multipliers for each process A Bug: when you type in a command (other than HELP or REBOOT) it enter's the command, then the result, then the command again (only in appearance though, it doesn't initiate the command a 2nd time)
Oct. 21, 2017
How about some more targeting priority, like furthest from turret (to try and take advantage of piercing) and most left, most right (to set the turret to try and clear the screen from one side to another)?
Oct. 19, 2017
I noticed someone else mentioning large numbers can be hard to read, changing to scientific notation or something similar could make it easier to read without large UI changes. What about a prestige upgrade that allows for continuous firing of the auto-turrets? so they keep firing even as they rotate to other enemies
Balasan Developer
Converting scientific values is reasonable and not that hard to do. Currently minigun and anti-tank are better than others as comments say. So if i add continuous firing it will give those more power. But I can add after I balance turrets.
When you have high bullet speed (which I've only reached on the chainguns) they sometimes 'clip throgh' an enemy and hit the enemy behind them instead (or if there isn't one they just pass off screen). Also with high bullet speed the bullet sprites sometimes last a moment after hitting an enemy.
As I wrote at upcoming changes it's fixed now.
Oct. 11, 2017
how about when you minimise a section (for example jobs once you get advanced jobs, as the ordinary jobs are pointless, and advanced jobs when you get machinery) it remembers that you have minimised that section when you switch back from another tab?
it would be nice if you could show percentages of where food comes from (eg. 80% from Ants, 20% from fungus)
don't forget the 0.1% from hunters
Aug. 07, 2017
Having an average income per second would be nice, it should be easy to do average per second from the last 10 seconds
May. 20, 2017
maybe when you farm gold, have it set that when an enemy dies another spawns? or when one dies after a delay another spawns? because when a single enemy slips past it greatly affects your average gold income
May. 02, 2017
As a few suggestions: Constant Explore and Clear option, allowing you to set up (even if just for 1 adventure and with requirements) adventurers to explore when there isn't a current dungeon, and constantly attempt to clear the dungeon when there is one Mouse over for the value of stats and other things (I have no clue what ATV does) collapsible news (for example everything related to clearing 'Fire Cave' is put into one area so you can just see the last state, or easily look at all that happened in 'Fire Cave')
Apr. 16, 2017
When upgrading the "Private Donations" a 2nd time it listed a cost of 1000 RP, but ended up using more than 4000 RP, I'm not sure where the problem is in that, the actual calculation, or just the 'graphics' of the price/end total RP after purchasing, but you might want to try and fix it as it could mess up a lot if that sort of thing happens late game
Testes and its working fine, maybe you missclicked another upgrade?
Dec. 17, 2016
What about another autocasting feature, that will only cast the spell when every spell set to that autocasting can be cast at the same time?
Dec. 11, 2016
Maybe modify the buttons, because when you move the mouse over them, if the button then moves far enough for the mouse to no longer be over it, it jumps back, and then has the mouse over it so it moves away, and repeats this constantly flickering until you move the mouse
Jan. 04, 2016
Can you add a prestige faction for neutral? cos it feels like they're kinda left out
Jan. 02, 2016
The Stats page needs a fair bit more work in my opinion, showing your bonuses, and what some stats do (for example what does Luck actually do?)
Jan. 01, 2016
on the mouseover for reincarnation, where it shows the cost you should have either a rough estimate on the required time (according to current income) or like the 'how many coins to next such-and-such gems' so you know that you have to make say 5.3e97 more coins until you can reincarnate
Sep. 27, 2015
a Bestiary would be useful, where you unlock more data on monsters as you kill them (for example 10 kills records the monster, 100 records any elemental weaknesses, 1k special abilities, 5k possible loot)
Aug. 27, 2015
you should have a graph system or something similar to see population changes over time (so you can compare to past population limits)
Aug. 11, 2015
It would be quite helpful if the health bar of the current target is always on top of the other health bars (because I can't see how much health the current target has when deciding to change areas)
Thanks for the feedback. I will add it to our list of things to consider.
Jun. 23, 2015
I enjoyed playing it quite a bit, until just now after having a break of a few months, I've lost most of my heroes and cards, including all my coins, and the few heroes I do have left are much lower level and almost none of my cards are upgraded anymore, so I doubt I'll be coming back, which is unfortunate as this game was one of the better current CCGs
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