Commenti di phooltk

Commenti e recensioni sui giochi

Boxhead: The Zombie Wars

Mar. 15, 2008

0

5.5 fixed all the issues with previous boxhead but did introduce some new ones. The classic maps are either too small or too big. IMO defence mode would be a lot better a next wave button and no or reduced time pressure (possibly a dtd style score based bonus for not taking advantage of it). Shame to see the options and character style go. PS this game begs for a flamethrower and/or chainsaw :)

Tarnation

Mar. 15, 2008

0

rubbish game, played it a while ago and moved on before I'd even completed level 2. didn't find the game hard but i doubt i'll bother going for the hard or impossible badges. 2/5 simply for having smooth play and smooth graphics. there's lots of games far more deserving of badges.

Tower to the Moon

Mar. 15, 2008

2

after the first level seemed like a really cool idea, but when that basic concept hadn't been developed at all by level 6 I was forced to just give up on the game. 2/5.

TD worcraft3

Mar. 15, 2008

0

doesn't work here either. I'm guessing it's this - http://novelconcepts.co.uk/FlashElementTD/play.asp

Boxhead: The Zombie Wars

Mar. 15, 2008

0

seeing another boxhead game has really brightened up my day, which was pretty needed between my dad discovering my stash and losing my phone last night. so cheers :) (and i'll comment more when i've actually played it)

DropSum v1.3

Mar. 14, 2008

0

very impressed by this game, great original concept and very polished execution with mute button, smooth graphics, etc. It's entertaining whether you want to really work at it or just play casually. Could use a free play type mode where you can change settings like the req sum, range of numbers, grid size. Anyway 5/5 and favourited.

Areas

Mar. 13, 2008

0

level 24 is the one I found hardest, until I got a shot enlarger powerup near the wall and camped it for the rest of the level by bouncing fire through it for double the size increase. Starting to find the levels pretty tedious now though (40s), it's just too repetetive.

Areas

Mar. 13, 2008

0

the way of reaching menu ingame becomes intensely annoying

Shape Shooter 3

Mar. 13, 2008

0

the immunity after death doesn't always work

Shape Shooter 3

Mar. 13, 2008

0

imo you move too slowly in this game, it makes you dependent on luck vs the rotating rectangles as they move faster than you and can't be killed when they stack up.

Shape Shooter 3

Mar. 13, 2008

0

it says, "Inspired by Luminara." not as good as luminara overall but still decent.

omg who voted more than 1/5?

Extreme Copter

Mar. 12, 2008

5

the fish level was pretty original. Let players start at whatever level they want, if they've unlocked it. Pretty good game if above is done.

GreenPaddle

Mar. 12, 2008

0

needs either an insane amount of polish or a USP, even if it's something as simple as a paddle on either side with mouse and keyboard controls respectively.

Renju

Mar. 12, 2008

0

tho tbh the music's really quiet anyway so it doesn't bother me, completely drowned out by vlc/itunes.

Renju

Mar. 12, 2008

0

decent beginning game AI but weaker mid game. I can draw fairly easily but not win yet though, find myself playing defensively most the time. suggestions - allow changing the cpu to user as well so i can play vs friends and add a toggle for music. 4/5

Tevlon 3D

Mar. 12, 2008

0

replace travel time with a different way of reloading

Insurgo

Mar. 12, 2008

0

pretty cool, needs a significent something more though to add depth.

Contour

Mar. 11, 2008

0

novel but shallow and forgetable 3/5

Monochrome

Mar. 10, 2008

0

the low fps hurts my eyes. no pause. no mute. decent core game tho 1/5