86com님의 댓글

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Restaurant Idle

Aug. 11, 2020

24

This project took me more than half a year and now it's finally out! Also, if you don't mind, please upvote the "Idle" in tags so people don't get too confused.

Balls and Blocks

May. 04, 2020

21

I don't mind that this game is similar to another, you can call it being the same sub-genre of idle games, whatever. But for now, it just doen't have enough progression. Nothing really new after you prestiged once, at lest from what I can tell.

HP Atk Def

Mar. 07, 2020

2

Good job with those zero-text game mechanic tutorials. Not every game can have them being so smooth.

GOSPACE

Jan. 16, 2020

2

3rd boss is bugged - it never dies even at 0 hp, just keeps standing there.

개발자 답글

Hahaha OMG guys! This boss is so creepy!! Thanks. I'll fix this!

Aspiring artist 2

Jan. 06, 2020

16

Would be better if I when I hover to buy tools, I'd see dye per tick as "8.1(x18) = 145.8" instead of just "8.1(x18)". And even better if I didn't need to hover at all.

Gavin's basement

Nov. 24, 2019

-10

After playing for some time, I just started to use 1-star hint right away. Feels bad to ask for hints in what looks like a kids puzzle, but at least that way it's much more interesting than just plain brute forcing. Would be cooler if the levels had different shapes though.

NABOKI

Nov. 09, 2019

0

The arrow levels were cool, but the connect-the-wiggly-lines one weren't. Too much trial and error IMHO.

Electric City Manager

Sep. 16, 2019

2

Since I can't do anything during the day anyway, it'd be cool if I could speed up the animation or skip it alltogether.

Pride of Place

Apr. 28, 2019

2

Removing "Targeting..." popup on matches will make this game 10x better.

개발자 답글

I needed a way to explain to players why they can't click while the tiles are moving. I've made it pretty transparent so you can still try and plan your next move. If anyone has any suggestions on how to implement it better I'd love to hear from you. UPDATE: I've moved the popup to below the grid, hopefully that helps. Let me know what you think.

Progress Fight

Mar. 29, 2019

2

Too much CPU load for a simple game like this.

Anti Terrorist Rush 2

Mar. 14, 2019

6

Would be better to have auto-activated abilities and auto-restart to make it a proper idle.

Idle Harvest

Mar. 07, 2019

29

Not well optimized. When the game is on the screen, it uses my CPU like crazy, even with animations turned off. When I scroll down to the comments, so the game is not on the screen anymore, high CPU load stops, but the game seems to stop as well after some time.

개발자 답글

Heya 86Com! Thanks for taking the time to comment on our game, we really appreciate feedback! We are in the midst of tracking down what is hitting our performance so heavily, and hope to release an optimization patch as soon as possible.

Idle Dice

Feb. 06, 2019

-2

One of the most annoying interfaces I've ever seen. Everything literally jumps into my face. Disabling screen shake doesn't help.

Would be better with some hints. Like checking certain cells against a known solution. Right now it feels like you are left to bruteforce when you need just one more charm point somewhere.

개발자 답글

Thank you for your feedback 86com. The issue with checking against a known solution is many levels have 5-6 possible solutions, so giving partial information on a solution can actually lead you in the wrong direction. So hints must be conceptual. The game is still under development and I am working on a way to add 'hints' that still keep the level feel rewarding to solve. In the meantime please feel free to post any level you are finding too difficult and I am happy to post hints until this feature is done. Please look forward to its inclusion.

Reactor Redux

Nov. 23, 2018

0

The game died while I was AFK (just a :( face on a game screen). Reloaded. All of my tier 4 vents blew up as soon as I started. It showed they could have only 500k heat per tick. Paused. Switched to Staff panel and back and now it shows 1mil+ heat per tick. And now it works.

Reactor Redux

Nov. 22, 2018

-2

Looks like advanced vents produce waste even when they are not connected to anything.

Territory Idle

Oct. 11, 2018

9

Hiring mechanic makes it more of a clicker game instead of an idle.

Cards Keeper

Sep. 20, 2018

3

1. The chest minigame sucks, especially on laggy PC and breaks the flow of the rest of the game. Would be cool to turn it off completely (would even pay crystals for that), not just for 1 run for a ridiculous price. 2. x10 multiplier cap doesn't make sense. 3. Achievements don't seem to do anything. 4. Monsters killed with skills and environment don't seem to give exp. Otherwise a pretty good game.

Idle Space Tycoon

Aug. 16, 2018

2

Brainpower seems to be seriously bugged, at least at the beginning. I get much more of it from manually clicking buildings (even automated ones) than from waiting. Example: waited 10 minutes and gathered money = +2 BP. Immediately clicked all the building after that = +1 BP. Clicked once more = +1 BP.

개발자 답글

Hey 86com, thank you for your interest in the game. To clarify, brain gathering is not linear. It's square root and polynomial, and it slows down after a while. To compensate this, we are giving a boost to brain gathering after each reset. It gathers the brain faster until it reaches the amount of brain already collected. Not sure what your BP status was at the point you made the comment but you mentioned the early game. Please note that we had a cap (non-intentional) at 100 BP which we discovered and fixed based on a few players input. Maybe this was the issue in your case as well. Hope this helps and looking fwd to see you again in the game :).

Get1000Deluxe

Mar. 11, 2018

1

Daily quest shows "NEW!" even after I finished all available ones. Also it'd be handy to have an in-game pop-up simple calculator on the side (for example, temporarily replacing "next tiles"). Excellent game.