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Apr. 14, 2020
For anyone who is still remotely interested in Retro Vaders, I have recently released a remastered/rebuilt from the ground up version of the game over on Steam, named Retro Vaders: Reloaded. Hey everyone! Hope you're all surviving this lockdown business. I expect some of you are just as bored as I am so I thought i'd throw this up here. I just launched my new game Retro Vaders: Reloaded earlier on Steam. It's free to download (with a totally optional paid DLC) so it might help kill a bit of time whilst we all wait for the world to return to some semblance of normality. Enjoy! https://store.steampowered.com/app/1250490/Retro_Vaders_Reloaded/
Feb. 01, 2018
@dalegionaire i'm working on it ;) it won't be AHS3 but it's a love letter to this game and everything that colino wanted it to be.
May. 16, 2017
When did you update the game to fix the bug that Taised mentioned?
Balasan Pembangun
Hours before the deadline, I checked. It was midday in France, and the contest ended around 8pm.
May. 05, 2017
If you want to come join the contest, check out this link. http://www.kongregate.com/forums/4-game-programming/topics/751265-gitd-66-source-code-entries-discussion-thread
Jan. 20, 2016
Fun concept although the gravity is a little strong which makes it hard to control.
Apr. 30, 2014
Quite sad that no-one noticed the game has been broken for like a week and commented to tell me to fix it :( - Fixed now anyway
Oct. 02, 2013
Anyone else think that Nutter666 made those last couple of levels waaaay too hard?
Feb. 26, 2013
This game needs to autopause if your mouse strays offscreen. It needs it more than anything has ever need stuff ever.
Jan. 23, 2013
You plan to do these things, how about you actually do them before you release it... you know.. instead of just downloading some source code and immediately releasing it as your own work. I mean you even used the same name, you couldn't even make the effort to change the name. Whether the assets are free to use or not doesn't change the fact you've passed off someone else's work as your own without adding anything. That is stealing.
It is not my work. But all clear. And my socks withot holes:)
Jan. 22, 2013
Sooooooo close!
Jan. 21, 2013
http://unity3d.com/gallery/demos/live-demos#bootcamp STOLEN.
Not stolen. All components are free to use. I planing add more weapons,maps and characters. Add some goods for selling.
Sep. 10, 2012
I see he hasn't updated on here. Apparently he lost the source code for AKS2 when he moved so there won't be any more updates =( He explains it all here. http://colinus.net/blog/?p=1147
May. 23, 2012
@5k3l3t0r - The home icon button in the shop takes you to main menu.
Apr. 19, 2012
I wonder if anyone actually stills plays this now...
Aug. 12, 2011
I've "failed" level 12 about 4 times now by accidentally clicking a bookmark or link in my browser somewhere around the screen. I can understand you've optomised it for mobiles, but in doing so you've kinda made it too big for a normal pc.
Aug. 11, 2011
Finally completed this, If I was the developer i'd have put an extra level after the ending where Jack says he's changed and escapes using the shadows/copies to help him.
Jul. 19, 2011
Sorry Guys, was working ok when I tested it before publishing.. I'll see what I can do about fixing it.
Looks like it should be working now. Sorry about that.
Jul. 18, 2011
Here's another level that didn't quite make it into the levels included with the game. 00060000000504001900080042
Dec. 28, 2010
How do so many people not understand the idea of survival? You keep playing until the snowball melts.. More importantly - http://www.kongregate.com/forums/4-programming/topics/134155-gitd-8-voting?page=1 (Voting Thread for GiTD#8 if anyone wants to vote)
Nov. 17, 2010
@ Lumster45 - The normal flies are coded to ensure that they don't appear at the top where the boss would block them. The powerup flies aren't however as this is part of the challenge as he is the final boss. The flies have just as much chance of appearing right next to you as they do to appear somewhere up there out of reach.
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