Komen phooltk

Komen dan ulasan permainan

Guide Lines

Apr. 07, 2009

-1

Facilitating competing for score on individual levels would also be appreciated.

Guide Lines

Apr. 07, 2009

0

I suspect it would be a lot more intuitive to play if if lines' origins followed the mouse until the line is completed rather than the initial click point being fixed onto the background. I like the game a lot regardless.

Super Mario Defence

Apr. 07, 2009

0

"One suggestion: Defense is spelled with an s. It's true, I'm a jerk who can't overlook spelling mistakes in game titles." Apparently an ignorant American jerk at that.

Super Mario Defence

Apr. 07, 2009

0

It takes half a second on mental arithmetic to see how little thought has been put into pricing upgrades and tower balance. Overally very easy.

Ragdoll Volleyball

Apr. 07, 2009

0

glitch: sometimes the enemy stops serving and defaults on time for the rest of the session. Maybe playing vs 2 enemies to increase difficulty rather than simply making the spinners more and more annoying would be nice.

Ragdoll Volleyball

Apr. 07, 2009

0

it's not a net it's a spike ^^ See the instructions. Neat game.

Orbital Decay

Apr. 07, 2009

0

ugh another weak game attempting pass meta off as substance =/

Redstar Fall

Apr. 07, 2009

0

Considering all the challenge in this game is in optimising clicks/time, the game's really not optimised for optimisation... Need level by level scoring, best scores displayed on level select.

Monkey Metric

Apr. 06, 2009

0

Seems entirely lacking in conceptual originality and with very tired level design. Surprised to see this fodder from armorgames.

Gradium

Apr. 06, 2009

-1

I went for the norlet and found it far too easy. Gamespeed and bullets on screen too low, seems to be inefficiently programmed.

Symetria

Apr. 06, 2009

0

slow, success in proportion to willingness to spam click.

Death Vegas

Apr. 05, 2009

0

plot is nonsense but art oozes style, very dick tracy.

Death Vegas

Apr. 04, 2009

0

First impressions are very good.

AddUp

Apr. 04, 2009

0

More about quick clicking than quick addition unfortunately. Would be better with a larger sum to add to and slower numbers than represent a smaller fraction of that sum.

Bubble Spinner

Apr. 04, 2009

0

criminally underrated.

and I guess the 'shoot slightly thru walls for reduced dmg' thing was a bug, not a feature? Which was the only point in using plasma gun over maxed shotgun before. Overall I feel like something with the potential to become a mini deus ex 2d (aka Iji) has just turned into another Infraction with excessive randomness.

Ironically enough this has a whole ton of bugs the alpha didn't. Shame the game got rushed at the final hurdle, can't honestly say this is an improvement on 1.6(iirc?) at all.

sweet, looks like plazma burst finally got finished. Doesn't seem to have fixed the flaws though.

Pede Off

Apr. 02, 2009

0

oh man I remember this old game from my DOS days... centipede I think it was called. The original was so addictive, it loses a lot of its charm in this conversion though with less clear graphics.

Cannon Bods

Apr. 02, 2009

1

Pretty good once I realised pirates had to match. More variation need than simply changing position/number of boats and more pirate types and more score bonuses as well; getting 4 pirates in 1 shot for example.