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So I see you have now made a few of these games without making the bags work like anybody wants. Protip.... instead of making the bag space look cute, everybody wants it to work well, so if you cant change the order items go into or come out of the bag.. make the slots appear in the order that would make the items go in and come out correctly. Form over function sir. 4/5
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You know some times the same game animation ca be cool, like Nerdook. But this animation is really boring, and using it all the time just makes you look lazy.
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This game must really hate me, started with the devil guy, red Mohawk, best legs are now pink pyjamas, best boots are bunny slippers, best helmet is a pink ribbon...
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This game is so good it only needs a few tweaks to make a classic of the genre: 1) Auto battles is great - pls streamline, kill small pauses in the animation, open chests automatically, take all button. Maybe 2x button. 2) Inventory management: top left of backback has to be the first location, color code "quality" of find. Even better sorting of stock. 3) Sockets too random. Farming not practical. Maybe shop were all sockets can be extracted from item? 4) Crafting - allow the last recipe to be repeated please. 5) I love "My Pet Protector" - I would love some of the training and skills to be incorporated (without resting haha). 6) Overall it is a great game - I feel a huge amount of personal time and effort has gone into making this game that makes it very special. I am waiting for the perfect special mix to make it a homerun - but I think the majority is streamlining the game play.
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I rarely make a complaint about a game because I understand the countless hours it takes to create them, and I always appreciate having a forum such as this to be able to play them for free. Having said that, I think it's a must that you have a way to compare inventory in a shop to the inventory in your equipment, especially after the creators do such an awesome job of including so much awesome loot that can be found. The time it takes to manually compare everything is massive, and it takes away from all the other awesome things I could be doing in the game.
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I think the artifact system might need some work, because before I even attempted the first shard dungeon I had 3 Swingtanas.
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@ nixfreidreck: every time a new Arkandia game comes out people are upset about the hit chance. A 48% chance to hit is calculated separately on every hit, and means that you more likely to miss than hit on any given attack. Just like flipping a coin doesn't mean getting heads, then tails, every two flips, attacking in this game doesn't mean that any given series of attacks will succeed 48% or whatever percent of the time. You're going to get streaks. That's why there are three tiers of attack. I recommend using only the highest tier of attack for which you can hit at least 70% to avoid frustration.
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Scaling of weaponry seems really awful. Just save up for the changeable ones in the store. Early game, you'll be one hit killing any monster you face.
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the save thing is buggy as hell everytime i save close and come back at a later time my save is gone this could really do with fixing
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The Hit Chance thing is completely retarded. I often have fights where I attack with 48% chance but I miss almost 99% of my shit...
Fix this please.. can't be serious!
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Please make it so buying a Tier 3 backpack reduces the cost of the higher backpacks proportionately. I thought maybe you actually had some common sense to code that in and now I'm down 5,000 gold or so because I thought the costs would scale.
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I would like being warned that I won't be able to get 6 artifacts in that 12-floor wizard place. I can't reach them because I don't have those hammer-things.
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Yo Dawg, I heard you like games, so I made you a game that plays it's own game so you can play games while playing the game.
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You are actually sort of evil in this game... going around hunting people... peaceful alchemists and vegan vampires... breaking into prisons and recruiting felons to your army of minions
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A good place to farm artifacts is the repeatable dungeons for recipes & recruits. There's not too many random maps for each, so just memorize which ones have artifacts on them. As long as you dont get the special chest at the end, it all resets and you can just do it over and over at the same difficulty.
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Is there any way to reduce the lag apart from setting the quality to low? I mean, don't get me wrong, I love this game, but the constant lag frustrates me.
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Savegame gone... I have not used Ccleaner or something like that and I'm using Firefox... Oh and in your last game my savegame disappears too :/
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Anyone have any tips for getting artifacts? Are there certain dungeons that have them? I've played for an hour and only have two :(
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A handy little "cheat" I found: If the game is running slow during a fight, scroll the screen down so that the game is off screen. You have to be careful about health, but the fight will go quicker. You also have to have auto attack enabled.
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@dangeresque365 To equip your allies, you have to go to "my army" or something like that. From there, you can select which allies you want to equip. They also don't show up randomly. You explore the dungeons, and your allies fight the tactical battles.
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There should have been buyable potions that increase HP, MP, attackm defense, etc. I don't care if they are a bit overpriced. Once you get to those dungeons that have OP enemies while you have poor equips, it's gonna be tedious.
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I want to ask if it is a bug. In Old dungeon (with 2 skulls) i can see monsters & chests in part of dungeon i can not get too. Anyone know how may i get there?