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Apr. 23, 2019
very nice game really like it except for all the prestiges as usual but what is really diminishing my enjoyment of teh game is the lack of true scientific notation, the exponential notation is next to useless since it lacks all the advantages of scietific notation its pretty much just different set of symbols for the regular notation
Dec. 28, 2017
nice start maybe being a bit less stingy on the autoincome upgrades and maybe make a way to conquer tiles without clicking excessively
Dec. 28, 2015
a way to reset progress would be nice started in the bugged version where i had alot of cheap exp upgrades and now i wnat to play fair in the new rules but cant because there is no reset
Resposta do desenvolvedor
Reset will be coming with the next update :D. I'm bundling the reset button with the ability to sort the production screen by building type, so as soon as I get that finished, the update will be pushed out. Thanks for playing, and mad kudos for wanting to play it without the balance breaking bugs!
Dec. 19, 2015
found a pretty big bug if you click on 2nd wonder after you bought first one and then go to the next era you will have both wonders in your achievement menu
yup working on narrowing this down atm...
Nov. 26, 2015
seems like in this game idle is way underpowered even if i clicked only once per second my clicks will do way mroe dmg than my idle even though i invested way mroe money in idle upgrades than in clicking maybe it is just an earlygame thing but form the progress i have seen it probably never comes even close to do anything compared to clicking i like to play my idle games by idling not by clicking alot or using autoclicker so pls consider rebalancing things
Got it. It's on my agenda now. :)
Oct. 02, 2015
idk why but i dodge all the enemy attacks even though i invested only few points into dex
Well dodge is calculated depending on the enemies level, so low level enemies will require lower level of dodge, to increase dodge chance. :)
Sep. 19, 2015
the allow partial option crashes my game also lost tons of lower cost buildings in the prerequisite change
Sep. 18, 2015
the things a readable again also just noticed that things in truth tab say they produce metascience but there is not a resource called metascience so i guess it was an early name for truth that you forgot to change
Metascience is the strength and it produces truth. It isn't on the summary page. Kind of should should be, shouldn't it?
the new design seems to make the text in requirements and effects field extremely small if more than 2 items are in there
How about now?
Sep. 17, 2015
the observation units switch from zn to tn depending in which menu i am
Thank you.
Jan. 17, 2015
it seems that the +% dmg when mouse clicked down mods does not work i have +20% when not clicked and +75% when clicked and i see no difference either in sheets or in real speed of killing
Jan. 03, 2015
tyme2shyne: only mars and venus are planets from the list, moon titan europa, ganymede are moons, ceres is object from inner asteroid belt, and pluto is object of outer asteroid belt, Nibiru is big supposedly in solar system but not confirmed yet
Jan. 02, 2015
pretty nice game but it needs to let player more inside the calculations formula: what exactly does efficiency do, how long cycles are, how long does it take for a plenet to find artifact, what are the odds of different qalities of artifacts and also how big the increase will be when you buy an upgrade and so on i dont like games that try to hide how they work, if you put out the info into the game along with some convenience features this game would be pretty nice
Dec. 19, 2014
yeah this game needs offline progression and probably also some permanent random elements (like chance for stronger solar system or special planet)
Offline progression is added bro! hope you enjoy the new update
Nov. 19, 2014
just came in and all my nanomodules had 67 hours till finish so i refreshed but it stayed, the only thing that helped was buying 1 more nanoassembler, since this happened happened for the first time i guess this is pretty unusual bug but would be nice to have it fixed
Nov. 15, 2014
only a small bug: for me when i enter game the things i can buy dont shine i have to switch to another tab and then switch back to nanomodules to make the things i can buy glow this isnt gamebreaking or anything but would be nice to get fixed i guess
Oct. 04, 2014
and about the physics being absolete later i would recomend making defense reduce only up to 90% or 95% or something like that dmg so that you will always need some hp to survive attacks from boss, and probably also make life regen capped at like 5-10% of your max life per sec
just found out of best solution for the sweet spot adding clones problem, discard the 1,10,100,1000 buttons and make the + and - automatically take you to the next sweet spot, and when hovering over them you will see how much next sweet spot requires clones, and if you dont have enought clones for next sweet spot it wouldnt add them
well about the sweetspot thing its kinda nice concept but woudl be much better if the sweetspots were in numbers we can add by one click or maybe a possibilty to write how much you want because right now its pretty stupid to have to click 10-20 times when reassigning sweetspots on different things
Sep. 28, 2014
buy 1000 button would be nice, just too much clicking to get my 7k+ skeletons again after each reset and all the others too
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