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Jan. 10, 2011
The game apparently listens for character keypresses instead of looking at keystate (up/down) [at least on OSX] You can see this by holding a wrong key down and see it mark a wrong note according to your keyboard repeat rate. Plus the music and note bar tend to become unsynchronized by the end of long songs. It makes for a very frustrating experience in what would otherwise be a very fun and well done game.
Oct. 25, 2010
Don't worry about perfect scores on levels 11-13 when you first encounter them, as it's (nigh) impossible at that point. Later you'll get better towers and you can come back. Favorite tower combos so far: * Sentry (1 red, 1 green, 1 blue) + 1 splash + 1 charge + 1 linker * Tracer (1 red, 2 green, 1 blue) + 1 damage + 2 forks + 1 linker * Decoder (1 red, 1 green, 1 blue) + 1 splash + 1 fork (or charge) + 1 linker * Slicer (2 green, 1 red, 1 blue) + 2 forks + 1 range + linker * Ping (1 red, 1 blue) + 1 range + 1 slow (or optimizer or amplifier) * Ping (1 red, 1 green) + 1 range + 1 memory leak (place at start) * Decoder (1 red, 1 green, 1 blue) + 1 beam + 1 fork + 1 linker (33% faster than Slicer; cheaper) Other tips: * When placing towers, watch the colors of the attribute ports until they change to what you want. * For towers with two attribute ports, don't bother waiting to get two ports of the same color, it won't happen.
Oyunlarına, rozetlere ve daha fazlasına erişmek için giriş yap. İlerlemeni takip etmek, rozetler kazanmak ve topluluğa katılmak için hesap oluştur.
En az 10 karakter kullanın, büyük harf, küçük harf ve rakam karışımı olsun
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