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Jan. 10, 2011
The game apparently listens for character keypresses instead of looking at keystate (up/down) [at least on OSX] You can see this by holding a wrong key down and see it mark a wrong note according to your keyboard repeat rate. Plus the music and note bar tend to become unsynchronized by the end of long songs. It makes for a very frustrating experience in what would otherwise be a very fun and well done game.
Oct. 25, 2010
Don't worry about perfect scores on levels 11-13 when you first encounter them, as it's (nigh) impossible at that point. Later you'll get better towers and you can come back. Favorite tower combos so far: * Sentry (1 red, 1 green, 1 blue) + 1 splash + 1 charge + 1 linker * Tracer (1 red, 2 green, 1 blue) + 1 damage + 2 forks + 1 linker * Decoder (1 red, 1 green, 1 blue) + 1 splash + 1 fork (or charge) + 1 linker * Slicer (2 green, 1 red, 1 blue) + 2 forks + 1 range + linker * Ping (1 red, 1 blue) + 1 range + 1 slow (or optimizer or amplifier) * Ping (1 red, 1 green) + 1 range + 1 memory leak (place at start) * Decoder (1 red, 1 green, 1 blue) + 1 beam + 1 fork + 1 linker (33% faster than Slicer; cheaper) Other tips: * When placing towers, watch the colors of the attribute ports until they change to what you want. * For towers with two attribute ports, don't bother waiting to get two ports of the same color, it won't happen.
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