This may be the fastest I ever started a 100,000x combo; I managed to, upon placing my third...shit, already forgot the name. Plunger? The bouncing one. I found a spot that is causing a single turtle shell to bounce straight up, I'm already on 1,500x. But since it won't move on the X-axis, all I have to do is wait.
Sigh. Still with the "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." stuff?
The game is quite beefy. I appreciate you trying though, but check out Terrence's PSA if you haven't already. It's the top rated comment. I will continue to do things on my end if possible.
Not too sure, sounds like it's not loading the data it needs to actually run (which is what's happening during the clouds). If a refresh doesn't work it might be something a little more serious that we're not aware of yet.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Short and not-really-a-game, just like the other one. Guaranteed I'll get downvoted simply for not liking it though. Because God forbid I not agree with the masses.
Thanks for playing though, and for the feedback. It's not for everyone obviously and that's grand by me. People need to be a bit lighter on the downvotes, though. It's like you can't express any constructive negativity without someone downvoting you.
Interesting how the first two comments are exactly the same, from different accounts. This totally doesn't seem like someone's attempting to inflate the rating, no sir.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. --- Boo! :(
Hi I'm sorry about this but there is no real way around this as the issue is quite tricky. Less memory cannot be allocated as the game might run out of memory halfway. WebGL have some serious memory constraints around so we are working on optimising as much as possible (but this is non-trivial work and is really just problematic) and so this will take some time. Alternatively, you can try playing on Web Player or refer to this for more info: https://www.reddit.com/r/incremental_games/comments/4m7vav/enchanted_heroes/d3wnxu6
I liked it except it was too easy. Hardest setting (hell mode) and I only came close to dying on the last boss because I stopped caring about dodging bullets.
The game is quite beefy. I appreciate you trying though, but check out Terrence's PSA if you haven't already. It's the top rated comment. I will continue to do things on my end if possible.