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Can we please equip some of the higher level items we find from drops? I mean that's the bonus for fighting higher level mobs isn't it? the chance for better weapons to level up quicker? Otherwise, GREAT concept. Ideal anti-idle game :D
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Well, sorry to post again so soon, but here's another reason to why I'd need an option to rest after every battle. When I was questing now, I fight one of the monsters I'm supposed to hunt - killing it before it can damage me, and then I end up dying to the second one.
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.5 % means multipliying 0.005? i really cant math at this game but really want
what`s that points u typed,does that mean decimal numbers?
then agility makes variable 0~0.5 damage and str makes 1 base dam?or agil variable 5?
i dont need str then,,
i really dont understand
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Meczenie konia rodem z Warcraft, wielodniowa rozgrywka, malo atrakcji, przeskakujace cyferki oznaczajace kolejne LVL ... 3/10
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I think it would be a good ideato make it so your stats raise when you level up I hate having 15 agility when trying to tackle a dungeon + if u think that would be a good ideea
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maybe you should add a button to stop gaining experience. this would be useful if you want to have the same crafting level as your own level.
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Oh hey is that a unit 5 levels above me, hey let me check my hp, hmmm 50 hp, ILL GO FOR IT. OH HEY I LOST, I WONDER WHY??? D= meh it's not really like im trying anyway xD lol.