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I would like a "replay level/chamber" option after finishing the game once and have each chamber store the deaths/time/candy seperately. You can keep all the current achevements as "single playthrough" ones and then have separate ones for other completion goals. 0 deaths on a full playthough is asking a bit much, but would be fine one chamber at a time.
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needs a level select with separate death/warp count for each level and resets should restore progress of first attempt at level and not keep death/warp count.
this also feels like a game that would greatly benefit from having a level editor.
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Number of warps for each level: Level 1: 2, Level 2: 12, Level 3: 19, Level 4: 27, Level 5: 39, Level 6: 51, Level 7: 75, Level 8: 83, Level 9: 93, Level 10: 107, Level 11: 148 - I messed up at the end costing 4 or 5 warps. Level 12: 167, Level 13: 194, Level 14: 230. Try to minimise warps on early levels to leave you with some room for error on the later levels. If you mess up too much then hit escape and quit to menu, never restart as warps will be saved.
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hint if you're going for the hard badge: if you screw up somewhere, return to the menu, and click "continue". thay you'll reset the current chamber.
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PROTIP! When the distance limit changes late in the game, you aren't necessarily bound by the flash window's width. You can drag and teleport way outside it, which can lead to some wicked shortcuts.
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In the later levels, the particle and liquid effects are causing so much frame drop that I simply cannot finish the level, even with time slowed down. I would really appreciate an option to turn them off...
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A couple tips for the Frugal Warper badge: you can push blocks by moving into one of their top corners at the right time while falling (keep jumping into them over and over and you should figure it out) and you can warp into normally non-warpable rooms by warping right where the non-warp zone touches the wall (I got it to work by constantly clicking and dragging the cursor along that general area). The box pushing will save a lot of warps throughout the playthrough. The wall trick can't be used as often, but there are a couple sections where it lets you either skip portions of the level or at least shave off one or two warps.
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Tip for the hard badge: Restarting a level will keep your warp counter, but going back to the menu and continuing will set it back.
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Wow...whoever decided on the requirements for the Hard needs to be flayed of all skin. Never...ever touch R. If you have too many warps and restart, they all stay. Then if you quit after that, they're still there. So...in short, if you're trying to get the Hard, hitting R basically means you will have to start the entire game over. That is just sadistic.
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Also, The data from the tests is in. "You [the test administrator] are a horrible person. That's what it says, You are a horrible person." -GLaDOS
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Yet another facility dedicated to science. Yet another subject, forced through cruel and unusual testing.
Isn't it so brilliantly fun? No? Well, I suppose that means you have no feelings. That's good data.
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You can trap yourself in a death-loop if you place a spiked block on the last checkpoint! Please fix this and + for everyone else as a warning ;-)
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THIS is how you end up when you try unnecessary stuff.
http://i.imgur.com/agOhP7e.png?1 I won't get outta that one, I guess... XD
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Just a couple of suggestions: Explain slow motion; I had to look up how to activate it in a walkthrough. Give the ultimate exit in Level 14 the usual crystal ball(s); I spent about 10 seconds cursing you to send me into a dead end. Give a motion stopper after teleport, just as long as the cooldown. You never need to teleport-move and I died at least 10 times walking into a spike chest or an acid pool because I was still pressing the movement button(s). Otherwise a nice and simple game. :)
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The easiest way to get the hard badge with less than 280 warps, hope this quick guide helps http://www.youtube.com/watch?v=vqsq79qPtDk
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You really should be able to replay a level to improve your score instead of starting a new game each time. Ain't nobody got time for that!
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"Inconceivable!!! You have just been accidentally dropped into... THE NEW TEST CHAMBERS! Oh my god, how could that happen?"......Son of a *****
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There's an annoying flaw with the save feature. If I quite to the main menu and then continue, no problem. However, if I close the page then come back to continue, it makes me start one level behind where I left off.