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so, My warriors that do above one minimum damage (IE: Heavy infantry garrison, 2-9) still do 1 damage? And what the hell is up with those rolls, it seems to be nothing but consistent one's. Considering I only have 30 turns to win, and the enemies all have 30+ health, it's a bit absurd. One of the enemies just hit my units for 30+ damage on level 3, he killed my general in just a few turns. What the actual shit is going on here? and what's "melee attack" on the unit stats? My heavy infantry garrison has 40, but that isn't really doing much. That's not even mentioning that basic infantry apparently do 0-0 damage? Don't even get me started on these weird double turns that occasionally happen with no pattern as far as i can tell.
Welp, I've already had more than enough of this. No idea how this got badged, 1/5, would honestly rate zero if I could. check out the battalion series by urbansquall if you want to know how turn based games should be done.
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could we PLEASE have the ability to move the units box? There are MANY times I place a unit but cannot 'face it front' because the box is blocking the view.
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"Elf. Play only on Kongregate" er... I am on Kongregate... click... wait for the exact same screen to load... "Elf, play only on kongregate" so basically "Elf, we don't want you to play as elf but pretend it may have been an option"
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Guys, I agree with what most of you are saying, but just grab the badge, then try out the newer one... The dev even said this game had a bad damage system. The newer one is likely much better, since this was a first try from the looks of it.
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I like the battle system and how you can upgrade for your commander.
But the upgrade system is too complicated for the regular troops, because you have to do it for every single one.
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aside from the fact that a lot of fights are just trading off 1 damage, the game gets great and the scenarios are entertaining and challenging enough. also, it's "Incomplete," not "Uncomplete." :P
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This type of game is not my cup of tea so thanks for making the easy badge take only 3 minutes to get. The tutorial not in-game is a very bad idea - that led me to conclude that most of the game would likely feel very old and not intuitive.
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Honestly? The idea is great, the turns are nicely based, but my only major gripe is the random damage. I'd really like to know why my dmg is 9-13 yet I still do only 1-2...other than that? nice game, 4/5.
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Would be nice to see this game actually fixed instead of developer anouncing a new game on another site. Not fixing this one greatly reduces the score and lowers the chance of people going over to your site.
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If you manage true strategy of the game you dont do that often 1 damage, try to flank enemies and dont prefer static combat
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This reminds me of an old warhammer game I used to play on the grey station many moons ago. The random damage thing is annoying, and a bit mor eof a tutorial would help. I could find myself enjoying tis if it was ironed out a bit
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people, try buying a couple of bowmen and keep them alive. You can upgrade their weapons and then the minimum damage will go up. This game is quite ok actually
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I agree with most people that damage is too random, and that really ruined the game for me. You hit 1 5/6 of the time but then 1/6 of the time, it's like 'master strike' 35 damage and you instantly kill the enemy. apart from damage randomness, its an okay game. 2.5/5
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If my warriors have melee damage of 5-15, why do 50 of them only manage 1 damage? Why is the damage system so random?
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Buy catapults, hide them behind dwarven infantry and heavy inf garrisons, and play defensive to get rid of mobile enemy forces in start, then use catapults to quickly kill garrisons. Target ranged units first, and you shouldn't have any issues
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Ah, I see, in order to beat this game you must spend a good amount of money upgrading your units (which I didn't do in the beginning). Random damage can be annoying sometimes but i find it far easier to play if you spend about half the money you earned on new troops, and other half on upgrades. Yes, I know it will mean less soldiers on the battlefield but its worth it when they deal significant damage and can activate some skills. Also for my tactics i use around a third of my army as ranged but I believe other configurations will work as good, maybe even better, as long as you upgrade them.
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im sorry. i tried to like because i do like turn-based combat games like this, but there are too many issues that make it unenjoyable. dumping upgrade points into initiative clearly does nothing as the enemy still often gets double attacks. the random damage is a joke, too. it means you dont win on strategy but on luck. no explanation as to what upgrades do hurts too, as it leads to guessing. overall a fail, but a decent try. fix the issues and you'll have a winner I think.
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soldier goblin infantry lvl3 a3 d3 attacks elite human infantry lvl5 a4 d4 non crit just attack 50 damages dealt elite human infantry dead
elite human infantry lvl3 a3 d3 attacks oreish infantry no fortify lvl 2 a 1 d1
human deals 15 damages dead enemy (yeah) and suddenly dead man counterstrikes and ... human dies (crit 10) what the hell
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It keeps saying "critical attack" or "master attack" and then doing no damage. If it was made with no problems this game would be perfect!
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I think the game was well made and has lots of potential. the problem I have is that the damage and how its either 1 damage, 10 damage or 50 damage. It gets rather dumb with so many 1 dmg hits. the other thing is the bug. the game will say I did a massive crit but then it wont register the damage. fixes these two and the game will be so much better.
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The Reasons of your troops dealing 1 damage is that the enemy is FORTIFIED. Or the enemy is in a terrain which gives high defence. Or your troops attack is not upgraded.Or the enemy has high defence. And when your troop attacks in a bad terrain. There is also a glitch wherein when you attack and nothing happens. To destroy enemy FORTIFICATIONS in terrains which gives high defence you might as well use the CATAPULT! Or range units to break the fortification.
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not as good as it could be damage is ether to low or to high slow game with random things happing all over the place needs work 6/10
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has anyone tried champion level one? i cant seem to help myself from losing my elite calvary on the first or second move
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I don't like the fact that if you complete the primary objective and still have move left, the system won't let you complete the secondary. I also don't like not being able to replay campaign levels to finish secondary objectives.
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The game seems okay aside from the strange multi-tiered crits, but what made me rate it a 2/5 was the turn-limits on missions.. Any time you find a turn-limit or requirement in a game that forces you to completely restart it just so you can build up to meet that one mission's requirements is a game-ruiner.. For this game, it was having an army of ballistea, and finding a missing that expected me to have an army of only cavalry.
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NO AUTOSAVE??? You´re kidding me, I just lost a hell of a progress - Autosave after battles is a must. 2/5 cause apart of all the other complains it could be an entertaining game.
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I came here for the badges, sure. But i didn't expect to be so addicted to this type of game, these type of games, strategy or whatever you would prefer them to be called. I am not much of a fan of them, i tend to hate them. But this one was pretty good and addictive for a while, i enjoyed it. The graphics were pretty good in my opinion. And i loved the unit choices and enemies. Have 5/5 and a favourite from me