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There are so many Portal 2 references in here. SPAAAAAAACE is a trophy, the comments on the Analysis remind me of the negativity of GLaDOS… What is going on here?!
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up this if you got so frustrated about not being able to get the hard badge and then realizing that there is this handy little thing call "auto-fire."
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arkeus...it continuously scrolls up when you fall down ever since you made your changes. At least it does for me. It doesnt go to the upgrade screen when you die.
J~
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Here is a way to help, press 'F' it does autofire, let everybody c this it helped me get to 614m which is about 200 more 'm' than the last run i had.
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@Meemy Its easier because when you don't worry about shooting you now have 2 less tasks to focus on, you don't have to aim your gun and you don't have to keep looking for where your cursor is.
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I find it interesting that it's easier to go farther if you don't shoot... At least it is for me. I went for the pacifist achievement, and ended up going 200m farther than the last time
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I was somehow managed to get hit twice in a row. (I had two hearts, hit with a bullet, and ran into a slime and died. So basically I lost both my hearts at once)
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Epic win. I played this game for about an hour before I realized I was. XD
Needs a story mode, levels, maybe special abilities? Skill trees! This is awesomeness in the making!
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Okay, there's a bug with this game that hasn't been fixed yet. If you fall off the screen, you're stuck, you can't pause the game or quit it or anything. Please fix this!
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Something that would be awesome is the ability to get a heart back after you've collected a certain number of diamonds in a run. Example, every 100 diamonds collected nets you one heart.
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I don't know why this happens, but sometimes if you're under a diamond and there's a platform between you, the diamond just keeps going left or right, rather than after you. You could try to fix this maybe?
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This game is already great in its own right, and making a story mode is something for the sequel. Concept, execution, music, even the name is just so clever. More variety would not go amiss, like having new enemies and different surroundings. You need to have progression in more than just the character, the level and enemies need to change as well to make it all feel worthwhile. Anyway, 5/5.
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@dudeman02379, this is mine
Climb 1,000 meters in a single game
Goal Checklist:
1,000 Meters Climbed [Best so far: 998]
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Ughh if you upgrade resilience a lot you get longer invincibility, but you can't double jump in invincibility. This makes it so if you get hit near the bottom, you won't be able to get back up, making upgrading resilience bad. Thumbs up if you agree.
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I don't find the hard badge easy at all, the 1000 limit was very well chosen, the times I've stranded close to it are beyond counting.
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This is a very nice game altogether. I really liked the upgrades you could get, but I do think the hard badge for this game was a bit too easy. I got it in less than 15 minutes, and hard badges usually take me at least half an hour. Also, the gun ended up becoming simply an addition to the game for me, and wasn't really needed.